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adamwberck

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A member registered Dec 05, 2017 · View creator page →

Creator of

Recent community posts

Very Good love to see more levels.

Very good game. Love to play a longer version.

The only critique is that I solved all the puzzles pretty quickly but a full game could expand on the concepts and make trickier puzzles.

The art was very cute and the main menu puzzle was my favorite part.

I like the characters and the puzzles were good although the game ended before the got super hard. 

Good game. The style was very cool and the puzzles were fun to solve.

Very good concept and good execution. One suggestion is adding a bit of momentum to the platforming as that makes it feel better to play. Also I think there should be less of a penalty for death like an undo or rewind or more checkpoints.

Really like the two characters.

Really cool Idea. There are a lot of different ways implement controls for this concept and I wonder which is most fun. The way it is now that yellow ship points the same direction as the white ship where originally I thought both would point at the mouse.

I think that method would be easier but definitely not necessarily better. Looking forward to trying the updated version.

Great Visuals. Gameplay wise the puzzles were very easy but the mechanics are solid enough to be worth expanding for a full game.

It's a very clever idea that reminds me of Girp by Bennet Foddy. Trying to focus on so many things at once was a fun challenge that I really appreciated. The only negative is that how you play isn't that obvious at first. Well done all around.

Polish is great, and the concept is cool.

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I like the idea of returning them to their graves rather than fight them. And if you had fun making it I'd recommend continuing to develop it further. I got to level 5 but one grave stone didn't spawn or I couldn't find it.

One thing I'd suggest is something to prevent zombies from grouping as it makes it trivial to avoid them. I was able to complete every level without dropping the stones since I just kept my distance from the mob.

I like the idea of returning them two there graves rather than fight them. And if you had fun making it I'd recommend continuing to develop it further. I got to level 5 but one grave stone didn't spawn or I couldn't find it.

One thing I'd suggest is something to prevent zombies from grouping as it makes it trivial to avoid them. I was able to complete every level without dropping the stones since I just kept my distance from the mob.

There is a bug that causes no level to spawn and makes infinite score possible.

The random levels are good and I like the idea of a two button infinite runner.

My biggest complaint is that camera movement is very disorienting at least for me. I'd zoom out the camera or make it smoother.

A game featuring Squares with faces pretty lame ; ).

Art is great, presentation is very good. Only problem I had is that moving the boxes breaks the game flow a bit but that might not be a solve-able problem.