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Criteria | Rank | Score* | Raw Score |
Presentation | #121 | 4.307 | 4.307 |
Overall | #1596 | 3.093 | 3.093 |
Originality | #2138 | 3.053 | 3.053 |
Fun | #2715 | 2.547 | 2.547 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Shamans try to control you and your movement and you are trying to break out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Game looked and felt pretty good, but there was little in variety and polish. Holding down the mouse to kill enemies, enemies can't hurt you so you just wail on the houses till they die, and enemies spawning when you're super far away so by the end of the game there's so many it lags the game. Great concept, but needed a bit more work put in.
I love this game, really amazing , I think vector art would have made it more awesome but pixels are not bad ,love it
Graphics and feedbacks are awesome ! The idea is interesting and can make a good game. Felt like this game was mostly an experience on the mechanic itself, to have a new game design perspective for your team. Anyway, it fill the theme and is original
Firstly, this game is beautiful! I didn't quite understand the swipe-to-break-chain mechanic mentioned in the description, unless I just didn't come across it. It seemed like I just needed to swipe over the enemies to defeat them.
The art was really nice and appealing, definitely sold the atmosphere of the game as well. The only part I found lacking was the gameplay, it didn't feel as if there were a challenge. If challenge was not intended at all but instead the game was meant to be a create wreckathon then I believe there should have been different actions/things to demolish to spice up the gameplay a bit.
The art was very good but you were a bit lacking in gameplay, besides wander around a mostly empty map and spam left click there wasn't a lot else to do. There is a lot of potential for the enemies to do more than they did as I never really felt threatned by them. Good job with it still though! I could see the direction you guys were going for and it has promise!
Great looking game that felt really atmospheric. I tried to see if it was possible to die but I couldn't so I would have loved some more threatening enemies.
Love the look of your main monster. Truly a treat to be this fella.
The look and music are really nice! I kinda feel it would greatly benefit from a reduced movement speed when attacking and some sort of health system so you're not invincible. Fun entry though!
Very fun i would like to play this as a post jam version with a bit more polish (i understand how it goes our game was relesed with half of the features because of simple bugs), multiplayer mby?
Thanks for taking time to try it out :)
We are already planning about stuff to add and polish the existing ones :) Maybe multiplayer will be a mode, who knows? :)
very good graphics and music
well done
Thanks a lot :)
What a beautiful game! I espcially loved the art, well done!
I did run into a bug when the first time I clicked start, I instantly won the game. I'm a pretty good xxGamerxx but I don't think I'm that good!
Nicely done!
Thank your for the your kind words! :)
Yeah, we noticed that bug also few minutes before submission, and we didn't have time to search for the issue.
We know where the issue is and it will be resolved in post jam version of course. :)
The sprites and animations are amazing! It felt a bit too easy but it was satisfying to destroy all the shaman villages. Great job guys!
Thanks a lot! Yeah we didn't have time to finish the progress in game, but we will in post jam version :)
I remember back when this game was named TITLE :) Visuals are absolutely stunning. As I was playing it I could see this as a really fun multiplayer experience -- kind of a 2D Giants: Citizen Kabuto. I think the full core gameplay loop didn't make it in unfortunately but I had fun breaking free and smashing up the entire village regardless.
Thanks a lot for your feedback! Yeah unfortunately, this isn't final version we wanted to put out, but since this is our first gamejam, we are happy with the result :)
The game is very good. The thing is that I could't lose and I can maintain the mouse click pressed and I can spam my attacks so it becomes easier. Great music and sounds! I like it!
Thanks a lot!
Yeah, currently there is a possibility that you get stuck when certain amount of shamans latch on to you, but this isn't final version we wanted to add, but we will in post jam version :)
It was a little hard to understand that you only attack at your mouse, but I really love the graphics!
Really good graphics and music. The gameplay was a little lack luster.
The whole village is destroyed! Ha.
I like it, especially the graphics. But I have to say I felt always in control, because no matter what the shamans did, I was always able to kill them and brake free;)
The art direction is solid, and the implementation of the theme is well done. I will say I was only "caught" at the beginning, then the rest was picking off individual huts.
Loved your art style, but like the other commenters i would have liked to see more! Good job though!