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Aditya Iyer

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A member registered Jul 25, 2020 · View creator page →

Creator of

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Brilliant game. I loved the graphics, and the gameplay concepts are interesting (although a bit difficult to master at first). I had a few suggestions as follows:

- Maybe a tutorial level where the enemy is more "docile"? This would help establish the concepts of the game

- A numbered counter which displays the order in which the ships would move

- Some sort of indication which tells us if a move would be possible on not

Note that for the last point, there were many situations where I would plan a move but it would not execute because another ship was blocking the path. This became even more frustrating when the move would get cancelled, but the ship would move later on. Most of these situations occurred in the sector "Crimson tide".

Another thing, Anhik (the red guy) repeats his dialogues sometimes. I noticed this once I'd captured Crimson tide.

Another note on crimson tide, the red ships have an advantage because their starting ships are closer to the planets that blue ships

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Reminds me of the "Baba is You"! Brilliantly crafted game :D

Edit: I just saw the description, and yeah, it makes sense that this is inspired by "Baba is You"

He uses unity, and he can export the game to Linux easily. There aren't any extra things required.