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(+1)

Brilliant game. I loved the graphics, and the gameplay concepts are interesting (although a bit difficult to master at first). I had a few suggestions as follows:

- Maybe a tutorial level where the enemy is more "docile"? This would help establish the concepts of the game

- A numbered counter which displays the order in which the ships would move

- Some sort of indication which tells us if a move would be possible on not

Note that for the last point, there were many situations where I would plan a move but it would not execute because another ship was blocking the path. This became even more frustrating when the move would get cancelled, but the ship would move later on. Most of these situations occurred in the sector "Crimson tide".

Another thing, Anhik (the red guy) repeats his dialogues sometimes. I noticed this once I'd captured Crimson tide.

Another note on crimson tide, the red ships have an advantage because their starting ships are closer to the planets that blue ships

Thank you for the suggestions! Thanks for playing.

Indeed, when the planning gets slightly disrupted during the execution phase, the ships get confused and just sit still. I have to fix that!