Really fun! My only critique has already been stated many times about the easy difficulty. During the last level, I basically stood in one spot and shot and still didn't worry about losing. This could be fixed by losing more damage per hit, not healing after defeating an enemy or receiving knockback from damage taken so that the player feels punished for less mobility.
ADOrigin
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I had a blast with this one! I even made it to two rounds left without having to restart, but it took a lot of strategy. And the difficulty still carried through during the restart where I only had one ally by the end.
Suggestions:
When updating the abilities, it can be difficult to know what previous abilities I had with that player so that I make the most optimal decision. I noticed I can still hover my mouse over some players to see their abilities, but the ability options menu covers most of the screen. Maybe moving the ability options menu to one corner when it pops up could solve that issue. It can also be frustrating when I'm not sure which of my allies has the 'long range attack ability because they're all cornered by opponents so it doesn't show the ability when you hover over them. Unless I'm missing it, maybe some side menu for the player to click on to state all the allies' abilities could help. I still had a great time, but it would help to add something like that.
It was fun and hilarious. The only confusion I had was in the beginning because I didn't know what the controls were so I just clicked all the buttons on the keyboard. I think if this were a game for the phone the beginning would be more intuitive without giving controller instructions but since it's not, it would be helpful to write somewhere that only the mouse is needed.