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AdventitiousPlant

14
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A member registered May 29, 2018 · View creator page →

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Well I saw your other blog later and can say: I feel you. Like, seriously, I have 2 children myself and I'm also in my 30s. Anyways, if this project ever gets and update, or you release something new, I'll happily read any updates.

This is kind of a res, but did you continue to work on this project after this update? I hope this project didn't die, it looks interesting (to be fair, I didn't come to give it a try yet)

I usually ditch my projects at some point and start something fresh instead of rewriting my code. But I guess that's why I suck at finishing projects ówò"

I know this post is old, but I wish you much luck on your dev journey and hope you get to find more time in the future!

(1 edit)

Totally forgot to mention this: The tilesets I used were created by Surt
see: https://opengameart.org/content/classical-ruin-tiles
and: https://opengameart.org/content/beast-soldier
A very talented person with amazing tilesets, go check them out!

"So when I include screenshots, I get this error message... so: sorry no screenshots for you. Also I shorted the text drastically, I hope I can post now ;v;"

-> the screenshot of the error message was not posted. It said "body: expected text between 1 and 20480 characters". I had 6k chars originally and a few screenshots, but apparently the screenshots cause issues. I'll do it different on the next post - and will not delete text next time.

So when I include screenshots, I get this error message... so: sorry no screenshots for you. Also I shorted the text drastically, I hope I can post now ;v;


What is this project about?

Currently I am working on a game you could possibly call a mix of mega plumber creator 2 and stubborn vampires castle: nocturnal music.

It is a pretty big project, but I am having great progress so far:

  • Characters
    • run/jump etc. + determine values like movement speed, jumping power or HP
    • attack using 2 buttons + create chains to create combos
    • proof-of-concept equipping weapons
  • Enemies
    • currently this is very WIP, only walker (zombie-ish) type enemies are possible
    • they can also run around, they can jump (if enabled in the mod) and attack
  • There is a very basic map editor
    • this is my current focus, I am reworking it entirely. I have a proof-of-concept saving/loading a map with blocks and tiles from a tileset. so it's mainly a UI thing.

There's no character/enemy editor yet, so everything has to be made with txt files containing information about the character. Note though, I am working alone and doing lots of stuff, so progress is really slow.

[REDACTED]

The game will be free and anything created for it will most likely be uploaded as public domain somewhere on the internet.

Screenshots or it didn't happen

Here's how my testing character Jeela looks like: [REDACTED]

I created some sprites with Aseprite and saved them as strips, which are loaded into the game. There's basic stuff every character needs (stuff like standing, running, being hurt or a mugshot for the character selection) and everything else (attacks, alt sprites when a weapon is equipped etc.).

I tried to make the file contents as simple as possible: [REDACTED]

There's no sprite helper yet, so getting the x-y-origin is a little tricky for now. That is one of the reasons, why I didn't show this to anyone so far and why I don't want to provide a demo yet. It is scary, I don't want to scare people.

Attacks look like this: [REDACTED]

You can do things like sliding (which means, the character will get pushed into a direction and slow down/slide on the ground) or moving (move continuouslywhich includes "flying" through the air). Your attack can have impact, smashing enemies into a certain direction. The combo information below links the attack to another one. Note: Most values are optional, I wrote "nothing" as a combo but I could just leave it empty. "combo_nothing" for instance is not in the file; this triggers an attack/animation if you don't press a button during an attack (might be useful if you want your character to dash forward and then smash the ground IF no button was pressed. If a button was pressed, maybe you want them to do an uppercut instead. Idk, I just try to create possibilites.)

I might expand it even further, allowing directional input for combos; it shouldn't be a big deal really.

[REDACTED] The title screen is just here to be here... but it shows a general direction where I wanna go artistically. Don't worry, I'll make the title screen moddable in case you want to create a happy rainbow game.

[REDACTED] A cheaply pixeled zombie smashed our poor hero away.

[REDACTED] Revenge.

[REDACTED] The current state of the map editor. The red line is the border for the UI elements (like disabling the grid on the bottom right or switching between creating blocks and placing tiles on the left). The black line shows that the chunk ends there and a new one begins.

I want the maps to have chunks so they can be huge but don't impact performance too much. Background music will be settable per chunk, so you could have a beginner area with a specific soundtrack and then it switches to a different one as you progress.

Why the devlog?

There's so much to think of and I'd love to get in touch with more people. I have read a few reddit posts what a good metroidvania would need... so you can definitely count on a map, minimap, teleportations and map markers. But there's more I need to think about and I don't want to decide that stuff alone.

[REDACTED]

I will be publishing updates here every now and then and ask questions hoping to get some feedback. I'd love to hear your thoughts on topics like grinding, content/mod downloader, what happens when you finish a world (do you carry things over to a different world? balancing?). On a big project like this, there's a lot to talk about.

[REDACTED]

Yes! :D

It really was fun but it turned out very different from what I was originally going for. I like the result though! If you have any suggestions, critique or anything, let me know - I wanna improve as much as possible

Do you have a windows pc btw?
If not, I want to try and upload the game for linux and mac in the next days (if possible, never done that before)

I did it! You can find the finished game on my profile :)

I have no idea what's going on in the comment section and why. That's like super weird.

Anyways, the artstyle is cute and you can create some interesting stuff. The UI isn't as intuitive for me as I thought it would be. I don't know why some pics are animated and some are not, maybe a way to turn off animations would be good.

The randomizer goes all chaos :D maybe add a bit of logic, like using similar colours or a palette when choosing things - also avoid to use some outfit combination which look wrong/broken. You could add a "full random" and "logical random" buttom maybe.

Other than that, good job! Very clean lineart and nice colour transitions, I like that :)

You guys did a great job!

It turned out a little too easy, but that's better than being too hard and unplayable. I really was expecting some kind of boss on the last portal, as it made that ambient sound. The sound also played during a fight, which gave me an uneasy feeling (in a positive way).

The map worked really well - it was a good idea to put it as the first menu item to access it fast. I'm also happy you didn't make the levels too big... I always fear of walking into the wrong direction and have like dozens of random encounters while walking all the way back.

The graphics are really lovely and I love the music, especially the battle theme! I can't wait to see the full game in the future :)

I've created a tileset inspired by a very specific retro game.

It's free, so if you are interested to see the outcome check it out.

If you have any thoughts, suggestions, wishes, ideas, complaints, improvements or cats, I'd love to hear about them!

Thanks for the suggestion! 0x72 has some cool stuff, but your super limited tileset got me hooked because of - well - the limitation :D

I'm following you both now, can't wait to see what you guys post in the future and how your skills develop further :)

Thanks for sharing! I'm definitely gonna try and make a small game with this.

Did you have anything specific in mind when making this? some kind of platform rogue-lite maybe?