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AethDZ

3
Posts
A member registered Jan 08, 2023

Recent community posts

I see, makes sense.
Thank you for the clarification.. 

Regarding the: "Why did NoCakeNoCode add drag_torque? To be perfectly honest, I can't think of a good physical explanation, but I can't argue with the results."

It comes to play when there is no throttle input, and minimum rpm is not clamped to idle rpm.

What would happen is that the drag torque value would keep reducing the rpm below zero since the drag torque is a non-zero (particularly the engine_brake component of it, since at the 0 RPM it is still a non-zero value), and engine torque, since it is multiplied by throttle is zero.

By adding drag torque to engine torque, it simply cancels out the drag torque later in the calculation.. 

(sorry for the elaborate and probably even more confusing explanation :D :D )

Hello!
Thank you for the great work, I have followed the original thread on gtplanet, and I am really glad that the project continued, and gained some following! 

I have a question regarding the implementation of the brush model. Are you using multiple "bristles", and if so, could you elaborate a bit on the implementation?

Thanks in advance!