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(+1)

Hello!
Thank you for the great work, I have followed the original thread on gtplanet, and I am really glad that the project continued, and gained some following! 

I have a question regarding the implementation of the brush model. Are you using multiple "bristles", and if so, could you elaborate a bit on the implementation?

Thanks in advance!

With this tutorial, only one "bristle" is being simulated. Casting a sphere provides the rounded shape, but there is only one tire calculation per collision, trading accuracy for efficiency.

Thanks for your comment!

I see, makes sense.
Thank you for the clarification..