Encountered a new issue where if a blarg or eep enut causes an eathquake at the end of a level transition the screen shaking persists for the whole playthrough until the player dies. This makes endurance mode a bit nauseating when it occurs. Pausing does not fix it. My head kinda hurts now having to play so long with screen shaking.
Aeyerlock
Recent community posts
Some issues that need fixing:
- A glitch where the player jumps or falls while pressed against a wall causing them to get stuck in the corner of the walls collision. (i lost 2 endurance rounds because i got stuck unable to jump over a wall...)
- The electric shield not protecting against thunder storms seems like an oversight. (i sorta wanna argue roto discs are electric and should also be resisted by the electric shield)
- Bubble shield should also protect against the bubble hazard gizmo. It just makes too much sense.
- Some levels are completely incompatible with upside down layouts. Some lead to walls that are impossible to avoid like angel causing a giant wall thats exit is blocked by the water. The asset either needs to be adjusted or not allowed to show up upside down. (bottomless pits are still fine as theres many ways to deal with that)
- Semi solid platforms should also work when upside down. Sometimes it leads to entire screens where theres no solid ground because the platform is only solid facing right side up.
- Bubble hazards hide behind fake walls making it impossible to know their location
- A glitch where the normal water floor is still loaded in the stage when using flash flood and ceiling together.
- Not sure if this is a glitch but mirror mode reverses the left and right controls, when in 'Beyond' mode it did not do that. This makes it rather hard to control. I would rather reverse controls be its own option instead of maker mode being the way it is now.
I think you could add 'gravity' as a another parameter to the custom maps. Essentially changing how fast we fall or float when jumping. the change in speed would change how we approach plateforms and avoiding enemies. It would definately be cool for its own level gimmick since it could be better designed with the changes in mind.
Not something im in any hurry to see added, the game is fun as is.
I finally beat that exceedingly unfair Flappy Guy level Wet Dry Vault. I think i went insane... lost several days of sleep... but the RNG was finally in my favor.... Definately needs rebalancing.... Too many unfair hazard combinations and plenty of times where you are just forced to take damage.
Scuttlebugs have bounced me into hazards or blocked off areas, and even overlap with boo buddies making them almost impossible to go through at the wrong time. Big boo can sometimes just block off narrow paths which is what killed me at 3500 the first time i almost won... Its definately completely random if you'll have enough room to avoid him.
Now i can finally 100% the game. I pray for anyone else trying to follow suit.
I cant count how many times i bounced on a scuttlebug and slammed into a muncher, the scrolling screen wall, or a boo (because someone had the insane idea to have it in the center of the boos) The worst thing that happened to me was i made it to the rain but the water rose trapping me in the narrow corridor with 3 boo buddy rings and big boo directly in the path. I had no choice but to run right into it all. 3500-3600. The tileset was too long to become the big open space at the end in tim
I made an account just to complain that Flappy Guy lv3 (wet dry vault) is the most unplayable thing ever made. Just an absolutely insane amount of obstacles, not helped by the poor control gimmick and speed... and then you add a big boo that completely blocks off areas leading to MANY! MANY! unavoidable scenarios where damage boosting and RNG is the only way to win...
Also theres a glitch where you can get stuck on the corners of walls when rubbing against them while falling. Not exactly what you need to experience when the hitboxes of obstacles and the speed of the screen are very unforgiving.
9 hours straight, 3am... impossible level. I have to stop for my own health.
You cant convince me the level was play tested. my arms are numb.