I first read Unity's announcement before hearing what the media had to say, I calculated what they were asking and how it would affect me and I thought it was not going to break my business model. It makes sense that Unity needs more money to stay up to date and bring new features, they have always struggled when compared to Unreal, so I figured if these fee's allow them to bring better features and make Unity a more competitive engine then I support this change.
AFRiFICTION
Creator of
Recent community posts
The Book Collector is a game I have been tirelessly working on!
Feedback is always appreciated :D
Noted! Slow movement has been a very common complaint I have received, however I believe it's important for character progression and early game experience. I have plans to address this in future with items specially geared towards speed and usable items such as a dash or teleport!
I'm very grateful for your feedback :D
Hi Estagon!
Thank you so much for trying the game out :D Your feedback and creative feedback are all excellent ideas which will be kept in strong consideration as development continues! I especially like your quest/treasure map idea which as you say can solve the roaming aimlessly problem which I agree sours the experience. The games level generation system still needs a good amount of work put into it and for that reason I have not yet implemented a mini-map. But arrows and audio queues should definitely be in the next update!
I appreciate your time spent giving feedback to the game and I will ping this conversation once any changes you've recommended have been implemented in future updates!
The Book Collector is a vampire survivors inspired game with a strong focus on it's mechanics for specialized builds and a wide variety of spell types, which you can try here => The Book Collector
As the completion of the demo drew near, I finally confronted a task I had put off - crafting the main character for my game. My journey into pixel art was that of a novice seeking improvement through practice. With the deadline looming, I felt it was time to dive in. Envisioning a gothic-inspired wizard with striking, high-contrast colors as the protagonist, I eagerly embarked on the creation process.
v.1
The scale of our first iteration of the Book Collectors main character was perfect, I liked the color palette and contrast, however I felt the design was overall "too cute" and clashed with the art direction of my game.
v.2
In the second iteration of the main character the proportions are more realistic, however the scale is too large and I found it very difficult to animate this character.
v.3
Version 3 of the main character looks much better! His scale and design more accurately fit the games art direction, with the main criticisms I have received being that it looks like he is holding the staff with both hands.
v.4
In version 4 he has his cape which better sells the motions and shows he is using the staff one handed!
Thank you for reading about my games progress. Development is ongoing, so your feedback can be very helpful!
We just released our RPG, Roguelite, Survival game!
Would love to hear what you think.
The Book Collector
The book collector demo is ready to be played!
The Book Collector
We're trying to do something different with this game, through our unique approach to art design, effects and game mechanics.
The game was designed with multiple builds, item and spell combinations for great replayability.
We would love to hear your thoughts in hopes to improve the overall experience!