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AftrPartie

25
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A member registered 19 days ago · View creator page →

Creator of

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Looks great, I liked how certain interactions would effect the rest of the events. Performance is something you should look into, even just a little bit, would go a long way. I know I don't have the best of systems, but maybe look into a way to allow the player to change resolution quality. (Just something to think about for the future.)

Didn't realize that once you clicked a skill point it was permanent, so you have to be wary of what you pick.

Overall it's really nice, and something you could expand upon a lot.

Thank you! I actually had a mechanic that was somewhat of a rougelike element that I had to cut from the release, as it broke the damage system, it’s within the game files still.


I haven’t heard of Balatro but I’ll look it up here soon!

This was a treat, really well made, and the visual/music fit the vibe of the game perfectly!

Reminds me of that feeling  you get playing oldschool Samus and stuff

Thank you!

I actually wanted to stay away from style boxes as it would have messed with the panel visibility, however the font is something that's been brought up by a few people, Which in development I was already questioning if it was hard to read or not.

It's mostly just shadow/outline, which I will fix here in the near future!

All good, im sure mine has a few bugs! I had to have 3 different methods of stopping someone from spam clicking and i think if you do a specific sequence of actions you can break something.

I liked how you moved as the mouse, rotation felt a bit slow, and I would "collide" with asteroids that didn't exist, otherwise it was neat and enjoyed it!

Thank you, if I'll update the font in the near future!

I really spent way too much time playing this, was very addicting

Very neat way of having the enemies move

Floaty Ghost bois

Street lamp be bouncy

Gotta go Fast

Slap this bad boi onto your hard drive!

Challenge Completed

They did a great job!

Iirc you joined the discord and asked Damian and he said it was okay?

ah yeah you did cool. glad your whole team can participate

You're welcome! This is a perfect follow along to get an understanding of learning the basics of godot. You will always have the code you write and projects you make to look back on, remember that!

I just updated the page with a link to the introductory video of the project.

It's an attack that Branno had us make to attack the enemies. It doesn't have a health to despawn, but rather it despawns after a certain distance off screen.

They addressed this in discord, so here’s what they said

(1 edit)

There is a repository for it if you click download now, then when you get to the download page, you can click "source code" at the top. 
I'll work on making a short Youtube video later on how it works

Awesome, since the engine, I've been learning is Godot!

Hope this finds you well and helps you on your journey!