That's a fair point. I was going to add more stuff to the menu (like the tutorial) and we were also going to have a windows build so an exit button would have also lived there. Though I suppose those same things could have been in the in-game menu.
Squibs
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Thanks for playing the game!
We had ideas to add powerups you could randomly get from tiles, or treasure you find by flipping tiles that you can spend on upgrades. Unfortunately, we ran out of time. We never considered tower HP or fences, but they could be really nice additions. I really wanna expand the game after the jam so we might just add those!
From all the games so far I've only seen yours that's a horror game, I suppose I need to play more of them!
I'll try again to get all the stuff, I just got very "lucky" with the notes I guess, haha.
I really like your item ideas, me and my jam buddy had tons of stuff we wanted to implement as well, but we ran out of time. It's so tricky to get everything in.
Lovely little puzzle exploration game. I really liked the layout of the level(s)! I also like the general vibe and ambient sounds. In general the audio was a treat.
Some notes: As a player I would have preferred the keys to be auto pickup rather than pick-up on interact (though I suppose that also depends on taste?). While I was playing my mind was constantly drifting off to classic doom and picking up key cards, so that might be why.
Additionally: there is a small bug where you can click on the opening door again to re-play the animation, a simple bool check could fix that!
Would also have been nice to have some sort of victory fanfare at the end, though the jumping friends also made me very happy!
Wonderful job with the submission!
Extremely nice! Well done making something with such great presentation in such a short time. I also liked Dr. Kenney as a little namedrop.
Unfortunately: I couldn't find the last item, maybe I'm not the best gamer out there.
I would also recommend adding some sort of audio that gets louder the closer you get to the alien, for some more spooks and pressure for the player.
I read that you had to place everything by hand, you can place the ground by code or by sizing it to a consistent size and moving it by +x size and +y size respectively until you have a complete grid.
Overall, really great work! I wasn't expecting anyone to make an atmospheric horror game in a kenney jam.
Nice little platformer. I enjoyed the yeti escape most, nice little reference.
The campfire warmth mechanic is also really nice.
I do wish there was a little jump animation for the character and m ore consistency with doors. One of them needed the enter button but another did not. Your music also only played once and did not loop. It is also a bit hard to see some of the thin white platforms early on because the background is also very light.
Really fits the theme well! I like the chill vibes of sailing the sea!
Like others have suggested, water could really be spruced up, but you already know that. Maybe extending the water where the map ends and stopping the player from leaving with a collider would also help? Seeing the edge of the water is a little jarring, especially in a relaxing game like this. I'd also suggest a sound for discovering an island.
Good job overall, really nice to see a minimap implemented.