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Squibs

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A member registered Oct 27, 2018 · View creator page →

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That's a fair point. I was going to add more stuff to the menu (like the tutorial) and we were also going to have a windows build so an exit button would have also lived there. Though I suppose those same things could have been in the in-game menu.

Thanks for playing the game!

We had ideas to add powerups you could randomly get from tiles, or treasure you find by flipping tiles that you can spend on upgrades. Unfortunately, we ran out of time. We never considered tower HP or fences, but they could be really nice additions. I really wanna expand the game after the jam so we might just add those!

From all the games so far I've only seen yours that's a horror game, I suppose I need to play more of them!

I'll try again to get all the stuff, I just got very "lucky" with the notes I guess, haha.

I really like your item ideas, me and my jam buddy had tons of stuff we wanted to implement as well, but we ran out of time. It's so tricky to get everything in.

Lovely little puzzle exploration game. I really liked the layout of the level(s)! I also like the general vibe and ambient sounds. In general the audio was a treat.

Some notes: As a player I would have preferred the keys to be auto pickup rather than pick-up on interact (though I suppose that also depends on taste?). While I was playing my mind was constantly drifting off to classic doom and picking up key cards, so that might be why.

Additionally: there is a small bug where you can click on the opening door again to re-play the animation, a simple bool check could fix that!

Would also have been nice to have some sort of victory fanfare at the end, though the jumping friends also made me very happy!

Wonderful job with the submission!

Extremely nice! Well done making something with such great presentation in such a short time. I also liked Dr. Kenney as a little namedrop.

Unfortunately: I couldn't find the last item, maybe I'm not the best gamer out there.

I would also recommend adding some sort of audio that gets louder the closer you get to the alien, for some more spooks and pressure for the player.

I read that you had to place everything by hand, you can place the ground by code or by sizing it to a consistent size and moving it by +x size and +y size respectively until you have a complete grid.

Overall, really great work! I wasn't expecting anyone to make an atmospheric horror game in a kenney jam.

Nice little platformer. I enjoyed the yeti escape most, nice little reference.

The campfire warmth mechanic is also really nice.

I do wish there was a little jump animation for the character and m ore consistency with doors. One of them needed the enter button but another did not. Your music also only played once and did not loop. It is also a bit hard to see some of the thin white platforms early on because the background is also very light.

Really fits the theme well! I like the chill vibes of sailing the sea!

Like others have suggested, water could really be spruced up, but you already know that. Maybe extending the water where the map ends and stopping the player from leaving with a collider would also help? Seeing the edge of the water is a little jarring, especially in a relaxing game like this. I'd also suggest a sound for discovering an island.

Good job overall, really nice to see a minimap implemented.

Thoroughly enjoyable little puzzle platformer. I love the idea of separate paths!

Was very fun getting the skelly the runes, loved the little dance at the end.

The skellington does seem to clip through the floor while dancing but it's not that big of a deal.

I like the concept! Exploring the island is fun, the controls are nice.

Some parts of the map seem to be floating, not sure if that's intentional. If you wanted some floating rocks I would suggest flipping some geometry just to cap the bottoms, make them look less flat.

Thanks for playing! Me and Decentsauce are working on adding a trajectory as well as other little features to improve the game.

Me and my jam partner are working on swapping the controls to something more intuitive, thanks for the feedback! (The camera rotates in our latest version)

We were planning to add the trajectory as the jam went on but we ran out of time, will add it post-jam though, just to tidy everything up.

Thanks for playing!

Thanks so much, might add a tutorial after the jam is over :D

Made me very happy, thank you for making this!

Ah my bad, I thought the initial unity build would work on linux. I don't have a dedicated linux machine to test this either so for now it will have to wait. Thank you for checking the game out though!

Thanks so much, this means a lot! I can’t wait to play other’s submissions when I’m free again too!

Great little game! Fills you with a cosy caring mood. Would love to see more stuff in it!