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AGLgames

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A member registered Jan 06, 2019 · View creator page →

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Hello! I would like to extend a hand to be a part of the team!

As a programmer I have nearly 10 years of experience in Unity non-professionally, having made over 10 games over the course of my use of Unity.

I have extensive experience with making complex systems such as Inventory, Equipment, inter-crossing character stats, Quest system, and Combat mechanics using C# language.

The projects I have made range from short Horror projects to Vehicle Combat and even to a current work-in-progress Open World RPG project. 

I am also offering my skills as a voice actor, having provided my voice work to the Five Nights at Treasure Island series by Malrat, playing the Phone Guy in a few entries as well as the character of Cult in the more recent FNATI: The Lost Ones 1 and 2. I am also an avid Dungeons and Dragons player and, as such, I am experienced in world building, encounter balancing, character and NPC development, and extensive experience with voicing various characters and improvising accents and dialogue as needed.

You can find my game development work here:

AGLgames - itch.io

Your Games - Game Jolt

I look forward to hearing from you soon!

Sounds interesting. Consider me interested.

As a bit of credentials I can explain my voice acting history.

First and foremost I have voice acted in previous projects, those being the Five Nights at Treasure Island series as the Phone Guy for a few entries as well as the Cult Leader for the 'The Lost Ones' entries, both 1 and 2, developed by Malrat, his page here: Malrat_ (@Malrat_) - Game Jolt

I also am an avid Dungeons and Dragons player, having provided a myriad of voices over 22 years in various accents and tones, being a Dungeon Master for 15 of those 22 years, and being a paid professional DM in 2020 and 2021.

In any case I can provide voice line work if you are interested!

Hello! I am interested in this project and would love to learn more. I have several years (8+ years) working with Unity non-professional. I have made horror projects, Jam projects, and currently have a few personal projects in the works. 

I have experience with creating complex inventory, equipment, quest, and navigation systems using C# language.

I am also a voice actor should such a need arise. My contributions include the character of 'Cult' in the Five Nights at Treasure Island: The Lost Ones series.

I am experienced in world building, lore writing, voice work, and encounter balancing from 22 years of Dungeons and Dragons as both a player and a 'forever' DM. 

I look forward to a response and working with you further!

Hello! I'm an experienced Unity dev and massive Lovecraft fan, favorite story is Shadow over Innsmouth, and I am interested in your project. I have around 10 years of experience working with Unity and C# language, I'm also a programming student. I am interested in this project concept and I look forward to further discussion if you are interested!

Hello! I'm an experienced Unity Dev, currently at work in my own RPG project, but I am interested in maybe discussing this project further. I have 10 years experience working with Unity, C# language, and experience with voice acting (see Five Nights at Treasure Island series, I am the voice of some phone actors and the Cult Leader in TLO 1 and 2) if you are looking for those skills.

Can you explain the project plot? 

In hindsight I probably should have at the least made the map a bit smaller 😅 If you want any tips, head either North, South, or West and you will run into land, and you will eventually find the enemy battleships.  All the land batteries are near the lands, I think Im gonna add a minimap to a new build shortly

Also this was an entirely new control scheme and gameplay that I have ever made or played, that might go some way as to why I whiffed making the controls more apparent 

I will say, if you press start there is a tab that says controls on the pause menu, which you hit by pressing escape 😁

We are currently making an Open World action adventure rpg and we have a lot of the core mechanics built. We are looking to test engagement through playtesting and discovering what works and what could be tweaked to make this project better.

A prototype has been posted with all major components of the project in place. It consists of a single dungeon with combat, traps, a single puzzle, several items of weaponry and gear, abilities, and a boss at the end with unique phases in their combat.

If you fine folks could give it a playthrough, maybe post a video so we can get real time constructive criticism, we would greatly appreciate it!

https://aglgames.itch.io/legends-of-commenrealm

Here is our project prototype! It is a single dungeon meant for testing the basic foundation of the project, that being combat and puzzles. We would love any feedback, maybe even a video or two of real time plays. 

Our project "Legends of Commenrealm" is set to be an open world RPG set in the kingdom of Therizon. You will embark on a journey to route of the corruption in the inner royal circle and save the kingdom from a grim fate!

This prototype features combat, abilities, a single puzzle, and a boss fight with multiple mechanics.

Keep in mind this is a very early prototype, so it is not the most polished in terms of graphics! 

Regardless, we would love some feedback and constructive criticism!

Legends of Commenrealm by AGLgames (itch.io)

You need to collect the ritual components as well as one additional task. Check the upper right hand corner, it will show you what to do next

Keys are hidden slightly, but were not impossible to find, and play testing sessions were successful in completing the game, so its possible you just may have missed the remaining keys.

Was this at the very start or any particular level?

Thank you for giving it a play! I aimed for atmosphere for this project, as with my other horror projects, but I wanted to remain in sync with more audio cues, which I see translated very well! I thank you for playing abd I hope to see you get your hands on my future projects! Some may involve clowns 😅

I appreciate you for giving it a play! I'm pleased the scares got you! I went for what I have been told I am good at, and that is atmosphere! I can see some of the scares took you by surprise! I aimed for unpredictability, which hopefully translated well! I thank you again for playing!

I posted on your video already, but I still want to thank you again for playing another of my projects! It meant a lot to see a return player to one of my projects!

Thank you for playing! I tried using the YouTube translator while watching the video, but only a few words came through. However, the universal language of reactions said more than enough! I appreciate you giving it a play! It means a lot!

Thank you for giving it a play! Admittedly the filter you have on yourself there was a bit on point when the scares came into play 🤣 I appreciate you playing it and look forward to seeing you play my future projects! Im glad you enjoyed it!

Thank you for playing! I can see where a few parts made you jump a bit! I appreciate you giving it a try! I plan to up the ante in my next horror project, I hope to see you give the next one a play through as well!

Thank you for playing! The underlying theme was centered around mental health, with a strong emphasis on isolation and suicide, hence why when you ended up finding her at the end you sort of learn the truth. It was also inspired by the classic Missing Halloween short animation if you want to check that out (I didn't make that, but was inspired by it). Thank you again for playing! It was fun to see you get immediately sort of short circuit when there were occasional scares lol

I appreciate you giving it a shot! I wanted to stick with what I knew and that was atmosphere! As for the ending, I can understand the feeling of it being slightly anticlimactic. With the underlying theme of mental health the intent was to show the idea of feeling isolated and being alone when people with harsh mental health conditions were at their most vulnerable, and was meant to be a somber sort of sad ending, so it can seem like a sudden shift in tone. I appreciate your feedback on it! That will certainly help with future projects moving forward!

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Loved it the first time, loved it now! Being a BIG H.P. Lovecraft fan I caught all the references, even the ram on the baby's door! I'll be keeping a close eye on this one!

Gonna say it, hate clowns with a passion, and this was fairly unsettling...

I delayed uploading my playthrough, seeing as it was a very personal moment just after recording. I very much so liked it, it hit me really hard.


Part of me was really hoping you would really get to play it! The stream was really rushed, especially after that doll game! Your jumps really got me laughing so uncontrollably a lot! I really appreciate it, brother!

Getting the fine details of combat set up today! Hopefully by next week we will have a small showcase!


Legends of Commenrealm is an adventure RPG peoject set in the fantasy world of Commenrealm. With rich and growing lore, Artisan Skills to aid in your adventures, Monsters of all shapes and sizes, and Dungeons to scour for fame and fortune, Legends of Commenrealm is set to be a grand adventure! 

Alongside our regular pages, we will be posting regular updates here as well and will be considering suggestions for how to improve as well as what sort of content in game you would like to see! 

So visit the game page here:

https://aglgames.itch.io/legends-of-commenrealm

Take a gander, maybe follow if you would be so kind, and keep up to date! 

Got a suggestion? That's what this thread is for! Tell us what you think!

Talk about all in one! I'm not only a retro junkie, but I am a massive HP Lovecraft fan, with a Shadow over Innsmouth being one of my top 3 Lovecraft tales. Rather difficult, especially the ending, but was oodles of fun!


Always glad to see another dev appreciate the effort put in! I am also glad you addressed the urgency of the message at the end. The hope is that those who are struggling who see these resources and see the urgency of Youtubers and streamers who discuss, even if briefly, the message of it all will make use of the resources, a way of showing that if they needed a sign to not hurt themselves then this was it. I am working on another short horror project as we speak, so hopefully that one will get you a bit more than this one 😉

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Thank you for giving it a play! I can see it REALLY got to you! A little secret, I used a few Grudge themes because, growing up, since I saw the movie in theaters at 13, the Grudge scared the crap out of me and was what I gave to represent the darkness of my own mental health, a creeping madness I could never really escape. So I anthropomorphized my own mental health struggles into something that really did terrify me. Nowadays I have rewatched the movie a dozen times and love it. I'm working on another project that I hope gets you just as bad!