We have a prototype of our game here, which is from our August build.
We are a small team of 6 people working on a retro top down 2D monster collecting game. We have been working on the game for almost two years and are looking for an additional game designer to help us. Currently we have one game designer.
The game is heavily based on Pokemon, but features some new ideas. You can see our first two dev logs here and here or checkout some art from the game on twitter. We are using Unity, Tiled and Aseprite. Our work style is setting milestones every few months and planning the tasks we want to finish by then and assigning them to each person to work through when they have time. Team communication is through discord and we use Clickup to track tasks.
Professional experience is not required but without a portfolio of some kind it is really hard to get an idea of you work. Working with the other designer you will work on designing monsters, stat balancing, creating moves, characters, maps and the story. You will also be required to test the game and check features are functioning correctly. Everyone helps test the game, it will not be only you.
There are no set time requirements per week and we understand this is a revshare and not your full time job, but we are looking for someone who can continuously contribute to the project until we release and not someone who is free for a few months.
Minimum Requirements: - Basic understanding of game design - Past work to show game design experience (can be hobby, school project or professional) - Can contribute to the project long term (6 months or more)
Desired Skills - Experience with Unity/Tiled - Experience writing design documents for features - Interest in Pokemon or similar games like Dragon Quest Monsters/Digimon
Feel free to ask any questions you have if you are interested or join our discord server