Pretty fun overall, the controls and QoL stuff could be better, but still enjoyable
Unique concept, but could use some automation upgrades for players who aren't great with precise mouse control
Enjoyed figuring out how to mass produce each element. I would appreciate a sandbox mode, it could be an upgrade to mark the end of content as well.
Interesting concept, lategame balance is quite broken though, being able to loop back upgraders into each other + a high level persist
prices aren't well balanced, it's possible to soft lock progression if the prices rises higher than your productive capacity