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Powder Alchemy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme (How well the game fits the jams theme) | #4 | 3.971 | 3.971 |
Fun (Overall enjoyment) | #5 | 3.603 | 3.603 |
Uniqueness (Originality of the game) | #6 | 4.044 | 4.044 |
Balance (Speed of the game) | #7 | 3.132 | 3.132 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Short sweet but a bit tedious looking forward to the promised updates, also the most original concept I've ever seen for a incremental game gameplay wise
Short sweet but a bit tedious looking forward to the promised updates, also the most original concept I've ever seen for a incremental game gameplay wise
Loved it! Really fun with having to discover everything with the minimal hints, I never felt completely stumped or at a loss and the game never felt too slow or too fast. Unfortunately, the game isn't all that unique as it's just an incremental take on the Sandbox/Falling Sands games of old and the interpretation of the theme leaves quite a bit to be desire, but this still is certainly the most enjoyable game of the jam. I look forward to what you do with the game going forward!
I love those sandbox games, if only there were more hints on what to do, but still, you've done really great ! I'm sure with more time it'll be complete !
It's great! I really enjoyed it <3
This feels like a great starting point for something much larger. Either way, I enjoyed the game as it is.
Enjoyed figuring out how to mass produce each element. I would appreciate a sandbox mode, it could be an upgrade to mark the end of content as well.
Here are some of my pet peeves upon loading up the game:
- The starting perspective is odd and doesn't show the whole grid.
- When you hover over some elements the grid jitters a bit.
- The stored amount isn't visible on some elements with long descriptions
- The start seems a bit slow.
I get what you were going for with this game, but I feel like it starts a bit too slow and small for me. Having to use middle mouse to pan the grid also meant that I was stuck with an awkward grid in the bottom right corner since I play with a touchpad.
Really enjoyed the gravity air and how it is used to make elements.