Hi! Very late to seeing this, but I am so extraordinarily glad to have seen this post, as I often wondered how things were going for you. It is no exaggeration to say that you directly impacted my taste in games and stories with the original Kalevala, and it is amazing to know that you're still around despite everything. Hope things calm down for you!
Ahoytail
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Well, it’s been quite a while, and I know life can just get in the way sometimes, but I figured I’d drop by for my roughly annual check-up. I doubt you’ll see this, but if you do, then how’s Legacy coming along? I’d still like to see the remake one of these days, but I understand if you’ve moved on, haha. It’s still the only flash game I remember enjoying as much as I did.
Super fun! The only suggestions I'd have would be to find an alternate mechanic to the no jump floor in world 3, as the lack of movement options tends to make the world more frustrating than the other two, and to add some sort of fullscreen option. But besides that, a really solid, fun little game! Love the entire aesthetic and the look of the player character.
Hi! Just checking in, since it's been about three months and I figured that lines up with the usual gap, how's everything going? I'm not sure if I missed the show reel you had planned, or if you've just never gotten around to it, but that'd always be neat to see.
Well, until next time, since I'm not super sure if you respond to these.
Hello again! Fan here, I am unsure how finished this version is? As in, whether or not minerals and collection have actually been added? However, I do love the destructible terrain - it reminds me of Hydroneer, or Astroneer in a good way - but I believe a more fleshed out version should include a better tutorial. What are the minerals? Why do random yellow gems and rock pop out of the ground whenever I dig deep enough? Is there a certain way to collect them?
These are questions I asked myself, but overall, I think this is a very solid core of what could be a fun little miner game. The movement is very satisfying - it feels fast, but not so fast that I am unable to process where I am going, and the destruction radius on the mining tool feels about right - perhaps upgrades could be put in to customize this? Either a general path to increase the area of effect, or specialized ones where the player can adjust values themselves for different effects? (I.E., a smaller radius but with a chance to collect more minerals.)
Very nice ambient sound effects.
Would love to see a more fleshed out product one of these days!
Well, I just played Legend of Kalevala again after about 6 years. I'm happy to say I enjoyed it as much as the first time (and I finally got that blasted good ending). Sad to see that this project doesn't seem to be ongoing anymore, but it's comforting to know that the expansion wasn't a hollow promise. Kudos to you, Chained, and I hope you''ll pick the project back up one day!