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AhSpike

143
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A member registered Feb 06, 2018 · View creator page →

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I liked it. Good models and animation, also I really liked the level design. Gameplay was fun, but a bit difficult. 

I don't know if it was just me being dumb, or a glitch or something, but I couldn't damage the boss at all. I tried for like 5 min but nothing I did would do any damage to her.

Other than that great game.

Sorry I forgot to click the executable. It is now added.  Also you should not have had to install anything, just download it and run the executable. Did it actually prompt you to install something? It very much should not have.

Unreal Engine has a real problem with  executable  sizes. For example a blank UE4 executable  is 210 mb (with compression settings to default).  If you took every measure to reduce this, I would guess you could  get it down to around 25mbs.   That's still 25mbs for an empty game, with nothing in it.  

I am by no means an expert on this so here is a link to Epic Games  doc for packaging.

 https://docs.unrealengine.com/en-US/Engine/Deployment/index.html

I didn't exactly  understand The rest of your comment  as it was a bit contradictory, but I will try to address the issues you had. 

1. I think the main point is that you didn't like the game?  If that's the case, then sorry you didn't enjoy it.  

2 .I assumed that the "no text" limitation was exclusive to the game itself. After re-reading the Jam's main page  it turns out you are right. I will remove the text.

3. Last the red button in the main menu closes the game. I find it a little hard to believe that you have never played a  game that includes an exit button. Which kinda makes me think that this entire post is a troll post, but I guess it is possible.  So either way here is a detailed explanation of the history and usage of the exit button in games.

The quit game button  originated  in the early days of DOS applications.  Most Applications used the Esc key as a universal quitting key, but some applications went against this standard and would use Ctrl + p, or Ctrl + x. Due to confusion at the  lack of a universally adopted  quitting key,  some users felt the need to power cycle (or just unplug) their PC's,  in order to quit some programs.  In order to prevent  this and to help increase mass market appeal,  most software developers began to add  a button in game that would properly exit to DOS.

Most of these exit buttons would just include the text EXIT GAME, or Exit to DOS, so there has never been a set standard for "how to design an exit button". Although ISO standards for exit signs are green= EXIT, most video games have adopted the  traffic light standard of Green = go, Red = Stop. While this may be slightly confusing on an international level, when you take into account the prevalence of racing games it all becomes clear. When someone sits down to play a  new racing game, and clicks the green(go) button they expect to start playing the game,  not to be staring at their desktop, wondering what happened.

In electronics the standards can be the same as in traffic light standards, but can also include the blue = play, and red = power off method. Considering that my game is about Robots fighting over electric sheep, I thought it was a fitting choice . Also it better matches the vapor wave aesthetic.

Hence that is why the red button at the main  menu "crashes"  my game.

Free cell SHMUP! That's a really cool idea. I really liked everything about the game. Good game.

I love the animation, her death animation was especially awesome. Game was fun, but was also  a bit hard, I couldn't finish it.

Yes small reference to robots  dreaming of electric sheep.  Thank you, glad you liked it. I will have to add an update with  some  icons for the buttons.

Yeah I got it to work. Fun and addictive game awesome artwork, I just wish there was some sound and music to go with it. 

I liked the character design, and it was a fun concept.  Good job all around.

This kid is so sleepy. Really cute game. very nice aesthetic, good job.

I like her character design, and run cycle. The back ground art was really good too. Good job.

I love his little bork.  Fun game, good job.

Not a bad SHMUP.  Wish there was a bit more room  to move around. good job.

Ah, well nice choice of music then.

That song is a bop! Very fun nd addicting game. Good job.

Too cute. I like how the ghost struggles while lifting her. Good game.

I think something is wrong with the windows version.  It wont run on my pc. The art looks awesome, I would like to be able to play it.

I like the the sort of Death dream sound track. good art and aesthetic.  good job.

My otter son will have a fine meal for his birthday. Beautiful, fun game. Good job.

This girl has too many mosquitoes. cute idea.

Really neat game. I was a little lost at first, but once I got the hang of it, It's was a lot of fun. Good job.

Hey good job. Could use some music, but other than that good game.

Cool aesthetic.  Very much a Sleepy desert bus vibe. It would be nice if there was more sound. Good job. 

Very cool. For some reason it reminds me of the game Loom. Good job.

Very interesting concept. The first time I got to the end level, I launched myself too far and just sat in space for a while, contemplating my life. Some sounds and music would be a nice addition. Good job.

Very interesting concept. Sort of a  Lost (sleepy)  Vikings kinda vibe. Good job.

Very cool idea. Nice animation on the fox. one suggestion I have is It would be nice to add  a sound effect to indicate when the fox is changing colors. Still was a fun game tho, Good job.

Very god story telling, without the use of text. The art style very good, Very fun experience.  I would say it's more of a visual novel than a game, but it was still a lot of fun. 

Fun Game, and very cool art style. Just missing sound and music. 

This was a neat idea. Avoiding spoilers I liked the end bit, It would be nice to see that aspect expanded on. Good Game.

Nice graphics, I like the particle effects when the guy picks stuff up. As others have said. It would be nice if the guy was more to the left. Other than that it was a fun little game.

Ran out of time, and didn't get a chance to implement a win condition. But yes at the point when you plant all the things, you win. I'm sorry if you didn't understand it at all.  Could you elaborate on what you don't understand? 

You can talk to the guy right at the start, he will give you a little rundown of what to do.  Thanks for playing.

Sorry ran out of time. Didn't get a chance to implement a win condition. But  yeah at that point you win.

I like the little buzz light year looking guy. The song in chapter 2 is a bop. You should keep working on the game.

I feel like the gameplay went over my head. I thought I had it figured out, but it still told me I was doing it wrong. Amazing job on the art and sound design.

Thanks for the feedback. I haven't had the mini map bug out before. That's strange. Not sure why that happened.  Oh well thanks for playing.