Sorry I forgot to click the executable. It is now added. Also you should not have had to install anything, just download it and run the executable. Did it actually prompt you to install something? It very much should not have.
Unreal Engine has a real problem with executable sizes. For example a blank UE4 executable is 210 mb (with compression settings to default). If you took every measure to reduce this, I would guess you could get it down to around 25mbs. That's still 25mbs for an empty game, with nothing in it.
I am by no means an expert on this so here is a link to Epic Games doc for packaging.
https://docs.unrealengine.com/en-US/Engine/Deployment/index.html
I didn't exactly understand The rest of your comment as it was a bit contradictory, but I will try to address the issues you had.
1. I think the main point is that you didn't like the game? If that's the case, then sorry you didn't enjoy it.
2 .I assumed that the "no text" limitation was exclusive to the game itself. After re-reading the Jam's main page it turns out you are right. I will remove the text.
3. Last the red button in the main menu closes the game. I find it a little hard to believe that you have never played a game that includes an exit button. Which kinda makes me think that this entire post is a troll post, but I guess it is possible. So either way here is a detailed explanation of the history and usage of the exit button in games.
The quit game button originated in the early days of DOS applications. Most Applications used the Esc key as a universal quitting key, but some applications went against this standard and would use Ctrl + p, or Ctrl + x. Due to confusion at the lack of a universally adopted quitting key, some users felt the need to power cycle (or just unplug) their PC's, in order to quit some programs. In order to prevent this and to help increase mass market appeal, most software developers began to add a button in game that would properly exit to DOS.
Most of these exit buttons would just include the text EXIT GAME, or Exit to DOS, so there has never been a set standard for "how to design an exit button". Although ISO standards for exit signs are green= EXIT, most video games have adopted the traffic light standard of Green = go, Red = Stop. While this may be slightly confusing on an international level, when you take into account the prevalence of racing games it all becomes clear. When someone sits down to play a new racing game, and clicks the green(go) button they expect to start playing the game, not to be staring at their desktop, wondering what happened.
In electronics the standards can be the same as in traffic light standards, but can also include the blue = play, and red = power off method. Considering that my game is about Robots fighting over electric sheep, I thought it was a fitting choice . Also it better matches the vapor wave aesthetic.
Hence that is why the red button at the main menu "crashes" my game.