Thanks for the reply! I'll give it a shot in another browser. It's too bad that Godot went with tech that's not consistently supported, but hopefully that fix you linked does the trick.
ajones4
Recent community posts
Unfortunately, doesn't run for me. After clicking start, I get this message:
> Error
> The following features required to run Godot projects on the Web are missing:
> Cross Origin Isolation - Check web server configuration (send correct headers)
> SharedArrayBuffer - Check web server configuration (send correct headers)
Searching for the error, the godot devs claim this is a problem with itch.io in this github issue: https://github.com/godotengine/godot/issues/69020
Fun game! I got way too analytical by timing wine progressions in the latest version and recording them in a spreadsheet. I did 1 -> 1 bottle, 2 -> 1 bottle, and 1 -> 2 bottle progressions. This way, I was able to find the quickest progression to Stonks Water. It's possible there's a quicker one with running triple wines, but I haven't gone quite that far off the deep end :)
Best default setting start ($300, 10min) so far for me is 426 billion:
Strategy is:
- 2 Just Grapes - there's just enough money to serially grow and process, then buy a second storage before the second one is done processing.
- Sans Intereste as soon as they're worth enough.
- Dubbly Bubbly as soon as that's done.
- Stonks Water as soon as the Bubbly maxes out.
Then it's just a matter of running stonks as fast as you can to buy a Sake, then maybe Stonks -> Sake once if you like, then waiting for the end.
I have definitely still hit the new integer limit and crashed in 20 minute mode with similar techniques and about 1:30 on the clock still.