Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

AkariZero

12
Posts
8
Followers
1
Following
A member registered May 21, 2022 · View creator page →

Creator of

Recent community posts

Yeah fair. I wish I had time to learn proper car physics but I applied the best I could do on my own :D Thanks for playing.

Noted! I was in a rush to get a lot of things done before the end of the game jam and didn't have time after a certain point. Will try to update it when I get a chance.

Quick, cute, and very quick to understand. Great game!

Thanks. I realized too late how fast 20 seconds is so next time I hope to make a game that works better with the limitations. The team with art and sound were great though so were happy to have them help!

Yeah look forward to improvements we're making later for the game. We sadly only had one programmer on this so we didn't get enough time to finish what we could, had to cut features just so I could get 4 levels built in time for a game! Expect the instant restart button to exist soon enough along with maybe rotation sensativity (I'm still fighting for this one).

Yeah we intended to have one earlier but it wasn't working and I had to make a call to cancel debugging it about 3 hours before the jam was over. That gave me 2 hours to make and play test everything myself.

Haha yeah, I should have reordered these levels a bit better. The first two levels were more tutorials given to us on how to build levels. The last 3 were more actual levels (questionable since the last two levels were just as janky)

Yeah sadly we only got the level editor working like 2 hours before the jam was over. So instead of mostly regular levels, I went with a 2d Guts and Glory kind of build. We may build upon this in the future with more mechanics and improved features.

The last one short of works :D the janky physics of water and hit detection is your enemy ;D Thanks for playing our game though!

Haha yeah, we kind of ran out of time to animate the face as much as we wanted. I learned 2 artists are better than one. I think we could have also scoped back on certain details. The sweating was suppose to indicate some things.

If you're using the HTML, sorry we were panic uploading the game. We never uploaded a game to itch.io before. Use the 7z executable instead.

Sorry, it was one of the things we failed to finish in time. For the first game jam, it was learning where we can and can't afford to finish in time. For next year, we're planning to train everyone on the Godot engine so we can produce faster.