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AKS Games

8
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A member registered Apr 11, 2022 · View creator page →

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Ah, the horror of parkour.

This game was really nice though, the level design was great, and you did an excellent of job of using the lighting for sign-posting. 

Good game! A unique idea for the jam and the premise and aesthetic were cool. The game mechanics were also unique and enjoyable too. I quite liked the artistic direction and the models for the characters.

The soundtrack did a good job of emphasising the intensity of the setting.

I know others have already pointed it out, but I'd say the main issues I found with the game were the avoidance and pathing for the characters getting stuck, and also the difficulty, given the length of time the potion takes to make, either a passive healing system, or maybe a health item drop would have balanced it out a bit.

But all in all, a nice and fun game, great work!

Thanks for playing and for the feedback! 

The megaphone should work at any point, so I must have let a bug creep in there, I'll look into it. I definitely need to put more time into understanding Unity's audio system so I can balance audio levels more for sure.

Ill definitely check your game out too!

Thanks!

Don't worry though, it's not your luck, I didn't get a change to properly test and balance the enemy so it ended up being unfairly hard to deal with as a player.

This was really good! The artwork and level design works really well. The concept, script and dialogue was especially impressive. Nice Work!

Thanks!

I absolutely did forget that, haha. I wrote the original dialogue ages before I settled on names and then never went back and actually put them in, oops.

Thanks for playing! And thanks for the feedback, I'll take it on board. :)

As for the ending, the 'bad' ending is the ending. I couldn't settle on a ending where the player survived that I was actually happy with so I decided to make it a death is inevitable type game, I should have made that more clear with a different end screen.

Thanks! It was my first time making 2D assets and using Unity 2D, so that's great to hear.