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AkumaSenpai

8
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A member registered Jul 02, 2022 · View creator page →

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I'm sorry that the game didn't work for you but thank you for the information. I'll look into this, from a glance, it might be due to DirectX11

We thought having this chaotic, multisized restaurant would be a fun arcadey kind of game.  We tried to pull it off but it's rough around the edges. Thank you for the feedback on the controls. My team and I love making 3d Platformers so we have been trying to refine our controller to make it better so all feedback is welcome on it.

I enjoyed the easy-to-learn but hard-to-master mentality of this platformer. The upgrade abilities chain together nicely and have some fun puzzle interactions with the big enemies. My only complaint is some of the platforming is very unforgiving and the lack of a save state makes losing a determent. 

Thank you! That's definitely some motivation to continue the project!

Thanks for playing it! The levels were supposed to have a lock function but it wasn't working correctly so we scrapped it for the release.

Hey thanks for playing it, the dice were partly implemented. The dice were supposed to be given as in a reward from a completing a part of the game so you can roll to modify your stats so I think the only one that really works is the Jump modifier which if you roll the D6 and get a four. You'll be given second die to let you modify your jump. The other abilities of the D6 didn't work fully at the time of release

I really enjoyed your game, great job! I found one thing that didn't feel right. If you stop rolling you always attack backward or down or towards the camera. It makes it a lot more difficult to perry and attack. Otherwise, I liked it!

293 was my number. Interesting game! Good job!