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Alaadel

46
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A member registered Feb 02, 2014 · View creator page →

Creator of

Recent community posts

Thank you :)

  1. Shmup
  2. Roguelike
  3. Card Game
  4. Factory/Tower Def
  5. Agar.io

More in the game's description ;)

Thank you. True, and it is a priority for the final version.

Thank you :)

Thank you. Working on it :thumbsup:

True. I increased the mana rate at layer 1 multiple times to reduce the grind.

(Since each layer depends on the lower, grinding at the lower layers can get quickly out of control, and it is not even the point of the game! So it will improved even further after the jam).

Thank you :)

Thank you!

Clever game. Well done!

(1 edit)

Thank you very much!

Correct, I have noticed the icons need some clarity.

There is an audio bug in level 12, if the player lands between 2 walls, the sound keeps repeating. But it does Not affect gameplay. I will fix it (+ clarify the icons) after the rating is over إن شاء الله.

Thank you, and good luck to you too :)

شكراً جداً يا معاذ, وبالتوفيق لك وللعبتك :)

(1 edit)

إلى حد ما :D
لفل 14 أكتر لفل خدت مني وقت وتركيز

حاجة و50 تقريباً
أنا حصدت حوالي 5 نباتات سليمة والباقي مات :'(

شكراً جزيلاً :)
نفس اللي جه ف بالي لما جربت لعبتك ولقيتها
Construct
برضه :D

Thank you! At the start it explains that the player is controlling a "cure" to dis"infect" red cells.

It is another take on the "infection" process, from a healthier perspective :) (curing people instead of making them sick!).
Note: the theme is generic, and didn't imply a specific mechanic :)

فكرة جميلة.
هل في طريقة عشان أتخلص من النباتات الميتة؟

(1 edit)

ما شاء الله فكرة ذكية! وقابلة إنكم تضيفوا لها آليات أكثر في المستقبل إن شاء الله
you can say I am a "fan" of this game :D

ما شاء الله فكرة جميلة والصعوبة متدرجة بشكل كويس
منتظرين شوية لفلات أصعب بقا ;)

Thank you very much!

Thank you very much!

Thank you very much!

Nice game!

The idea had potential, I wish shooting was easier.

A Top-10 Candidate!! Well done 5/5

Love the indirect control. Great job!

Nice game
Intro music is a bit annoying, but level music is very good.
I felt there were many notes. Labeling the controls instead would have been more simple.

Nice game. I didn't know what lies ahead, so I had to trial-and-error my way through. Is there a way to look around before planning?

Thanks for playing the game in this state :) I've added better instructions

Bob is trying to finish a painting on his favorite Grid, but the Skull gang is trying to ruin it. Click around Bob to place Colors. Click again to set the destination the Color will move to. Avoid letting the Skulls reach Bob! Colors are like your Bullets (but "Colors" sound more nicer!), they can Kill the Skulls. Try to Place and Aim your Colors well to intercept the Skull's path. Avoid Killing the Little Critters if you can.

True. I added the download feature 1minute before the Jam ends! And I will make the game more organized as soon as the Jam ends (we can't edit the games before that ..)

Thanks! Took me 80% of the Jam Time :D

Thanks for playing the game in this state :) I've added better instructions

Bob is trying to finish a painting on his favorite Grid, but the Skull gang is trying to ruin it. Click around Bob to place Colors. Click again to set the destination the Color will move to. Avoid letting the Skulls reach Bob! Colors are like your Bullets (but "Colors" sound more nicer!), they can Kill the Skulls. Try to Place and Aim your Colors well to intercept the Skull's path. Avoid Killing the Little Critters if you can.

Thanks for playing the game in this state :) I've added better instructions

Bob is trying to finish a painting on his favorite Grid, but the Skull gang is trying to ruin it. Click around Bob to place Colors. Click again to set the destination the Color will move to. Avoid letting the Skulls reach Bob! Colors are like your Bullets (but "Colors" sound more nicer!), they can Kill the Skulls. Try to Place and Aim your Colors well to intercept the Skull's path. Avoid Killing the Little Critters if you can.

Thanks for playing the game in this state :) I've added better instructions

Bob is trying to finish a painting on his favorite Grid, but the Skull gang is trying to ruin it. Click around Bob to place Colors. Click again to set the destination the Color will move to. Avoid letting the Skulls reach Bob! Colors are like your Bullets (but "Colors" sound more nicer!), they can Kill the Skulls. Try to Place and Aim your Colors well to intercept the Skull's path. Avoid Killing the Little Critters if you can.

Thanks for playing the game in this state :) I've added better instructions

Bob is trying to finish a painting on his favorite Grid, but the Skull gang is trying to ruin it. Click around Bob to place Colors. Click again to set the destination the Color will move to. Avoid letting the Skulls reach Bob!
Colors are like your Bullets (but "Colors" sound more nicer!), they can Kill the Skulls. Try to Place and Aim your Colors well to intercept the Skull's path.
Avoid Killing the Little Critters if you can.

Nice tool!

Are there any plans for a desktop (downloadable) version in the future?

Thanks.

The jam theme was obvious, all game has a choice .. So, to make it interesting we tried to hide the choice, and later decided to link the choice with death, so if you "choose", you die. The solution came later :) + Tawfik Allah 1st and foremost :)

You can use the hint, please read the full description :) Good luck.

Glad you made it :) The game was almost impossible to solve -logically- before I added that little "A speaker ?" text.

Thank you :)

Nice concept and great execution. I can see potential to the game mechanic, maybe if you got some more time you can improve the puzzle design :)

Nice game. The drug effects are a very good idea .. but they are not used at all .. The player just avoids the drugs and that's it .. I think it would be better if you designed the obstacles so that the player will have to drink some drugs in order to pass the obstacles!

@ticacf12 Thank you for your advice, I totally agree about the UI, it needs more iterations.

About the theme, the theme of the Zanga is about "Timing", which could be implemented in a lot of different ways because it is a very general theme. All games require timing in one way or another, right :) ? You can see timing in Day-Night cycle ,where you cannot trade at night for example, and you have to time your moves so you do not get caught by Thieves. Also you have to time your actions correctly or you would miss the merchants' offers during the Day.

Thank you and good luck to all of us ;)


@12walid34

Thank you very much, Walid. Wish you all the best :)