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A jam submission

LayerZView game page

A Journey through Scale
Submitted by Alaadel — 1 hour, 18 minutes before the deadline
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LayerZ's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#38752.8672.867
Enjoyment#44902.4002.400
Overall#50762.3782.378
Style#62631.8671.867

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Transition between 5 scales, each with its genere and gameplay. Resources from one scale flows into the others to help you overcome its challenges.

Development Time

96 hours

(Optional) Please credit all assets you've used
Kenny.nl
Construct3 examples

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Comments

Submitted(+1)

Really interesting concept! Nice one.

Developer

Thank you :)

Submitted(+1)

The idea of simultaneous battles is cool! I wonder what the other three layers could be... anti bodies fighting germs? The sun fighting planets? Lots to explore there

Developer
  1. Shmup
  2. Roguelike
  3. Card Game
  4. Factory/Tower Def
  5. Agar.io

More in the game's description ;)

Submitted(+1)

Quite confusing to get at first since there is no tutorial and control inputs. But the ideas of layering minigames about scaling in one game is nice. Creative stuff, good job on making the game! :)

Developer

Thank you. True, and it is a priority for the final version.

Submitted(+1)

The concept is SO creative, impressive stuff. This is the game with the biggest potential I have found yet, keep on working on it and it will be great.

Developer

Thank you :)

Submitted(+1)

The game can get very easily broken and is a bit unbalanced, but I still had a good time x)


If you want to check out our game, feel free to do so :3 https://butterflan.itch.io/spicy-king

Developer

Thank you. Working on it :thumbsup:

(+1)

the scope is impressive! as far as i could tell, the point is that you zoom in and out to gain resources for the different layers, though it does take a second or two to get used to changing a layer and thus changing the game. having to repeatedly go to layer 1 to grind up mana is annoying, though, so i'd hope that in future iterations of the concept that there's perhaps automation for the resource each layer gathers.

Developer

True. I increased the mana rate at layer 1 multiple times to reduce the grind.

(Since each layer depends on the lower, grinding at the lower layers can get quickly out of control, and it is not even the point of the game! So it will improved even further after the jam).

Thank you :)