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AlbertLeo

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A member registered Feb 27, 2023

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Hey I'm Albert,

I LIKE MANIPULATING WORDS. 

About me:  I have a masters in screenwriting where I wrote a lot of screenplays and did some development work at some studios. I was also selected to be part of the ArenaNet narrative mentorship program. In my day job, I work as an editor for people writing stories about themselves. 

I've done a couple jams before, my last one was ranked community favorite. My favorite parts of narrative design are working with other disciplines to infuse narrative and solving problems.

My favorite genres are sci fi and fantasy, but love mixing genres and tones. I love world building and dialogue. Most of my work sprinkles in bits of humor while probing the unexpected, but I'm open to collaborating with people. I'm looking for a team. You can find me on Discord: albert_leo

Haha love how you can whack enemies with a pillow. The monster design for that last enemy was also super interesting and cool. Bubbles was also ridiculous in the cutest way. Would have liked a little more depth in the story, but the feeling of missing your plushie felt right.

Well, that was a mood I wasn't expecting! I really appreciated the depiction of mental health and supporting each other. I didn't quite understand jumping the spiders, the hitbox of how to land on them seemed inconsistent. The negativity bubbles were a bit fast to read, which I guess is maybe the point that at some point you have to ignore it and rise above it? 

The music was delightfully soothing, though I thought the nightmare music could have been a little darker and faster tempo to contrast. Didn't think I'd say this, but the tumbling pillow animation was pretty well done. I felt like there was a missed opportunity to add more narrative to understand who Dewie is. Maybe little hints as to what his nightmares are about, or maybe whenever you closed a door, you learned something about how he conquers that fear.