This was awesome! Embric was a huge influence on me when I played it ~10 years ago, and I was delighted to see that there's more where it came from. The character writing is so, so good.
Alexandra Higgins
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Ooof, I'm getting flashbacks of the Jesse Schell, Jane McGonigal, and Ian Bogost I read back back in college and the frustrations I had with those texts. After everyone in my media classes taking Schell's word as gospel, everyone outside of them thinking that McGonigal's ideas had any merit, seeing those ideas critiqued like this has been therapeutic. This is an awesome manifesto, thanks for making it.
Really incredible, John. The ending sequence - everything that happened after Facet #8 - is going to stick with me for a while. I cried during the final string of encounters.
Funnily enough, I originally tried playing it before you released v1.1, lost to the worm, and gave up. The maps and the general tips at the start of the walkthrough with this version were enough to get me up to par, so thanks for those! Was able to beat it on classic difficulty without using either dream catcher
The story was deeply affecting despite (or due to?) its minimalist nature, and you push RM2003's mechanics beyond their limits.I'm really glad I got the chance to play this game - thank you for making it.
Oh, wonderful, thank you!
Sorry about the moving tile puzzles - thankfully, they only make a couple brief appearances after the 2nd dungeon.
Rot13 for the solution:
Fgnegvat sebz gur ebbz jvgu gur erq urnyvat Cbttyr:
1)Gnxr gur 3eq gvyr sebz gur gbc
2) Gnxr gur gvyr qbjajneq
3) Gnxr gur yrsgzbfg gvyr, gura zbir nyy gur jnl evtug, gura zbir hc
Vg vf erpbzzraqrq lbhe cnegl vf ng yriry 3 orsber gur obff svtug.
My best was 47. I loved the narration at the beginning, and I love your solution to "what a hoof!" Character design is sexy. Gameplay does get pretty interesting as time goes on, but it takes a while to get there, and its frustrating that the difficulty resets when the cake gets eaten'd. I wish that it get harder faster and stayed hard. Otherwise, easily one of the top entries I've played so far!
The Morphine Western Revenge:
Based on The Hyperbolic Needle by Brian Cristi, which can be read for free here.
The Morphine Western Revenge is an Western top-down shooter with a focus on fast-paced, decisive, and tactical combat. You play as a young Native American woman in search of her sister, who went missing in the aftermath of your tribe's destruction at the hands of the military. Your only companions are the gun at your hip and a hypodermic needle full of morphine.
A mouse is required to play. It may not run properly on older computers. If you are running Windows, it is highly recommended that you download the desktop version instead of playing the game in your browser. The desktop version has fullscreen support, better audio, smoother performance, and greater stability.
Click here to play! Please let me know what you think!
Screenshots and GIFs: