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Alexander Wittrup

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A member registered May 28, 2019 · View creator page →

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I'll leave the same comment here, instead of the game page.

I love the execution, the enemy spawning and general idea is fun and well done. But I think the simple addition of some sort of "combo" or special sound or special effects when hitting more enemies with an attack would really elevate the experience. (also a proper ending ig)

I love it, greate execution. I think simply adding the slightest ideas of "combos" or a special sound/particles when hitting more enemies would elevate this game a ton :P

Yeah, technical issues were the bane of this project lol. And I only realized it 30 minutes before the deadline lmao. Thanks anywho :)

Oh I see, I thought you had the same bug some of the others had, where it took up the entire screen, but yeah, I didn't have time to finish that loop correctly :u thx for the feedback!

i’ll admit they were very last minute, but why did they feel off? And thanks :)

Firstly, I would like to keep playing the game, but I'm gonna need some help with the first section, when I spell RED the carpet turns red, but nothing happens after? It looks interesting tho!

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Nice job, it's rather satisfying to play, and you probably know this but the popping noises from the audio are quite unfortunate, since the music is groovy enough ha.

Either way, consider enabling fullscreen for the in-browser version, since I couldn't actually see the menu until I used the dev-tools to find this link:

https://html-classic.itch.zone/html/11260416/index.html

Please do! I hope that does it.. :o

you got stuck because of the bubbles? And damn, I didn’t get to test it on other screen resolutions than my own 1920x1080

Thanks! I realized as well, that after exporting the game with only one (sleep deprived) hour left, there was that problem to fix... But I decided to go to bed instead lol! :)

That's what I was hoping :) thanks

Thanks! Just checked out your game aswell, the art is great :)

Ooh nice! It felt very cool flying around, and it was a pretty "chill" experience compared to other parkour games I've tried (with much more punishment) Nice!

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The enemies falling out of the sky, mostly when they do towards the bottom of the map, is often confusing because they look the same as if they had already landed.

But a nice game that could easily be improved with some playtesting :)

Ah thank you! :)

I did take me a while to figure out how I wanted to show the controls properly, and for the sake of keeping it "retro" I just put it in the "manual" you could say lol. Probably not the best choice though :o

It is a shader yes! This is the exact video I watched. (I don't understand German, so I just wrote what I saw)

Very nice art!