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Alexander Kam

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A member registered Jul 28, 2019 · View creator page →

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Multiplayer in a game jam is really impressive! Couldn't believe the dedicated servers setup as well. Love the party-game element to it and can definitely see a group of friends having fun. There are quite a few bugs and disconnects, but overall a great experience.

Fun game and I love how the rodents get joined together with different powers. The power scaling gets too hard though, as the grenade shines above all other power ups. Reloading per bullet seems a bit too harsh as well.

Super interesting concept and great sound design. The enemy was genuinely scary and was well baked into the game design. The level design was cool too, although I wish there was more variation. The sound effect probably shouldn't play every time the player goes into the menu though. Having a tutorial is amazing as well.

Loved the theme and the mechanic! The enemy AI was a nice touch too and responded pretty well. Sometimes they would attack me through the walls though. Would be much better with more levels or a directed ending. 

Super cute game! 2.5D graphics look great and the hand drawn assets are fun. Had some issues with the boundaries cutting off the bottom part of the map and the sprites could be billboarded so that when the camera passes, the rats don't disappear completely (because they are directly below).

Wish there was an end to the game too, as opposed to an endless loop to have some game direction.

Technical art and performance is unbelievably impressive. Everything feels like thought and care was put into it, from the small UI hints to the robot's animations. Incredibly well executed game where the devs really thought about the player's  experience.

Incredibly polished and well-thought out game! I'm normally terrible at puzzle games and lose my attention span early on, but it was so easy to play that i just kept going. Felt like a quintessential game jam game

This is really impressive! Nailed the theme and was a blast to play. Sound and visuals are on point too. While the use of lighting added another dimension to the gameplay, I couldn't help but feel lost on most of the later levels (could only complete up to Level 7) as it became impossible to backtrack for phantoms and I'm still unclear on how to catch the disappearing ones(?)