Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Alexander VdB

43
Posts
19
Followers
2
Following
A member registered May 18, 2017 · View creator page →

Creator of

Recent community posts

Glad you like it! Thanks for sharing.

We are currently working on a sequel to this game which tackles the feedback we received on Duel Champions 1. The sequel will have 1 class in a class pack instead of 2. Would love to know what you think about the sequel. I will let you know when it's available to play incase you want to check it out!

I see. Thanks for all the elaboration!

I totally forgot to reply to your comment but I did read it the day you posted! Thanks for the feedback. So nice to see multiple people loving the gameplay. I am still actively developing the game. Being able to 'save' a deck has been requested by some others as well, if that is what you mean. I've added it to my task list.

Yeah, I agree. Would love to see more emerging synergy between different colors as well. Currently the synergy is focused within the same color. 

Ah, I see. Thanks for the feedback! I understand that the filter options aren't enough to fix this?

Oh, hadn't thought about that! Do you find it annoying to see identical copies? I personally like that I can see at a glance which card color I have the most cards of, to help me determine what I may want to build a deck with.

If the feature does not end up as the default, it sound great to add in the settings: Identical cards - Shown separate or shown stacked. 

Thanks for the feedback and feature requests! Personally loved the singles feature as well. What's your opinion on the class packs?

Leuke mechanics. Is het geïnspireerd op een bepaalde game?

Multiple players think that card is confusing. Will have to rework it. Thanks for the feedback!

Thanks for all the feedback. I'm going to toy around with the unflipping of cards, sounds like it could be a lot of fun. Also added the name change to the todo list. It makes definitely makes sense.

Is the reason for you suggestion that it feels weird that identical cards have different names? I could definitely imagine that it would be cooler if they had the same name. 

I feel like I'm doing an exam about my own game. Only face-up cards are flipped I believe.
*Checks code*
Yeah, card can not be unflipped. Hmm, although that could be an interesting mechanic...

Damn, that's couldn't have ended any closer.

Glad you like it! The game is still in an early state and being actively developed. Feel free to let us know if you have any suggestions or things you liked less.

I love dark and evil themes, so I really enjoyed adding the Dark cards. Looking forward to adding plenty more card classes. 

Thanks for the feedback! Looking forward to developing the game further. The idea is definitely to eventually also polish up the game more and make it more flashy.

Glad you like it! It's still in an early stage and looking forward to further improving it. 

Definitely! I was experimenting with how to make the player feel more like a reverse bullet hell at higher waves. Starts feeling nice with 5 energy total. Although being able to upgrade cards also helps. Will probably add both. 

Hadn't seen it. Wow, the designer had a lot of similar ideas. Thanks for sharing!

Currently? I believe you are royally screwed. It's unlikely to happen at the moment but I will need to find a solution for this.

(1 edit)

Thanks for the feedback! Yeah, that would be cool. It's on the roadmap to remove cards although I am not sure yet when to let players remove cards.

I hadnt planned on adding the ability to upgrade cards, but it sounds like a great idea. I envisioned players shooting loads of bullets at later levels. Being able to upgrade cards, maybe even multiple times, could be a great way to work towards that.

Thanks for the feedback! I had the same feeling. Will improve it for the next update.