Fun little game! I was especially impressed with the finale.
Alexandra Pharmic
Recent community posts
As far as I can tell, I have no incentive to move my balloon up unless absolutely necessary to dodge a bird, so I just end up camping near the bottom, especially considering that the balloon tends to get way too big at times. Also, the game is way too difficult. It's hard not to die within a few seconds.
With that said, there's an interesting idea in here: a racing game where you can make your hot air balloon bigger to make it reach its goal faster, but at an additional risk.
The game has a cool concept and feels good to play, but it has two significant issues that soured it for me. The first is that the difficulty spikes are too rough (in particular levels like 15, with many enemies shooting in different directions). The second is the lack of any type of level selection screen or continue system. You have to play through the whole game every time you die, which is pretty tedious when the first five levels or so feel more like tutorials than actual levels.
Some of the rules should be mutually exclusive. I had a game with both "Cards with odd values" and "Cards with even values", which allows any card to be played.
You should also consider the fact that some combinations are confusing, such as "odd numbers" and "prime numbers" (which would just look like an "odd numbers" rule that randomly allows for 2).
I had a lot of fun with the game and look forward to future versions!
The presentation is very good and the idea is cute, but unfortunately the strict time limit spoiled most of my enjoyment. There just isn't enough time to pack the stuff unless you get almost every placement right on the first try. Even if you go out of your way to avoid gigantic or awkwardly-shaped items, you still have to deal with the modifiers (Volatile in particular is annoying). The game feels like it wants to give me interesting optimization puzzles, but I can't go for them because there's not enough time to solve them.
I also felt that there was a mismatch between the stressful packing gameplay and the lighthearted, chill theme and presentation.
Very cute! Cool concept, and I especially liked that the levels feature different types of narration.
I just think some of the puzzles should allow for alternative solutions. Especially the one where you're drawing a face. I figured out that it was a face almost immediately, but spent a lot of time figuring out that "smiley" was the exact word the game wanted.