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Don't Pop the Balloon!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6906 | 1.637 | 2.500 |
Enjoyment | #7111 | 1.309 | 2.000 |
Overall | #7142 | 1.418 | 2.167 |
Style | #7199 | 1.309 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
it's an hot air balloon. If you want to go up you enlarge balloon and if you want go down you shrink the balloon. In heat zone balloon is enlarge and in freeze zone balloon is shrink.
Development Time
96 hours
(Optional) Please credit all assets you've used
Balloon: LuQui
Bird: kosresetr55
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Comments
Cool concept, enjoyed the game. Good job!
The main issue I have with this game is that the scale mechanic is only capable of moving the balloon down but there is no way of moving the balloon back up since the origin of the ballon is probably not in its center. What I feel would make much more sense is that if you allowed the player to move around in all four directions and used something different for scale (Q and E for example). At the same time, the balloon’s position does not reset after restarting which means that you need to eventually restart the whole game if you don’t want the balloon to leave the screen. Furthemore, the player gains no advantage from scaling the balloon up, so there is no reason to do it in the first place. What would help is something as simple as making time go faster when you’re larger which would then make up for a fun arcade game.
As far as I can tell, I have no incentive to move my balloon up unless absolutely necessary to dodge a bird, so I just end up camping near the bottom, especially considering that the balloon tends to get way too big at times. Also, the game is way too difficult. It's hard not to die within a few seconds.
With that said, there's an interesting idea in here: a racing game where you can make your hot air balloon bigger to make it reach its goal faster, but at an additional risk.
I really did not expectation about any reply. This was my first jam, so i just tried to make a playable game and don't think about difficulty. It's just practice for me to improve my skills in Godot. Thank you for your reply.