Definitely, we have that implemented but found it made the game way to slow. It might work well if we had had time to design some tight puzzles.
Alfenhose
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Limitation Voter 3000 jam comments · Replied to Len Underbrink in Limitation Voter 3000 jam comments
Thanks so much for your feedback, we really appreciate it.
Maybe generating islands like this was a bit too big of a mouthful for such a short jam, cause yea we have no idea how the islands are placed in cpu time, its all done in a vertexshader, thats why the colliders are a off. We had an idea of how to fix it, but time wasnt on our side ;)
And yes, the Ai is actually not that bad but accidentally we put their range to something ridiculously low, so now it cant hit anything :D
Janky's Underwater Adventure jam comments · Replied to Puddlehead Creations in Janky's Underwater Adventure jam comments