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Alfenhose

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A member registered Apr 28, 2019 · View creator page →

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Definitely, we have that implemented but found it made the game way to slow. It might work well if we had had time to design some tight puzzles.

(1 edit)

yes I know,  i would have done something if i didn't just want to get it done. Juice is often forgotten. But it is especially difficult when even acknowledging that players pressed the wrong button would technically be a breach of the limitation. 

haha thanks!

Thanks so much for your feedback, we really appreciate it.
Maybe generating islands like this was a bit too big of a mouthful for such a short jam, cause yea we have no idea how the islands are placed in cpu time, its all done in a vertexshader, thats why the colliders are a off. We had an idea of how to fix it, but time wasnt on our side ;)
And yes, the Ai is actually not that bad but accidentally we put their range to something ridiculously low, so now it cant hit anything :D

Thanks, I agree, it was a bit of a rush the last few hours, so we had to compromise a bit ;) We ended up delivering 5am local time.

Great artwork and audiowork. The controls are very non-crisp however, it never moved as I wanted to.

The jumping is super inconsistent, half the time the guy doens't jump when i tell him to. the same with the grappling hook.

How do you win? I got to the treasure and back, but there was no end of the game.

thanks a lot, we worried it wouldn't fit too well together as we each drew some of it. The music you have to thank Kevin MacLeod for, it's the only thing we didn't create :D