Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Alfie1003

7
Posts
A member registered Feb 12, 2022

Recent community posts

i placed a comment on how he could teach the player to find the places without out right telling them. people wont really actually learn if they just look for a name on a map and follow a line. should be one of the newest comments.

you can see all of those but they are in the settings menuwhich is odd. so i understand. pause and then click stats

just gonna say thats kinda bad game design. i get that its for your kid but its just not great for the overall game and community

in its current state its not really great to be released as a proper game

My ideas as a game developer. (not the best a coding but I enjoy game design)

The Base for this game is already amazing so more similar content would only make it better so I hope you are still working on it.


-Name the current mode infinite mode


-Have multiple modes.


-Have multiple difficulties (specifically for infinite mode). My ideas are Learner, Novice and Pro.

 Learner would have landmarks on the map to help orient themselves and get and understanding on where they are, they would also have an arrow appear for a short amount of time when they collect a package pointing to where the country is, and they would also have the option after a time to abandon their package in hopes of getting an easier one an easier one, they would also have access to the map but the map would not have names on. 

The Novice would have the same features as easy mode excluding the pointing arrow and the land marks.

The Pro would have none of those features.

This would mean that even if the player is new to geography they can teach themselves without being told what to do but having things to help.


-Ideas for modes. Package Plus, Flag Finder and Flying Frenzy.

In package plus your employers have payed for a package plus subscription so they can get their package faster. You are given 3 packages to collect and deliver and are given a score based on distance from point and time.

In Flag finder, the rules would be the same as infinite mode on pro difficulty, however, all of the countries have flags covering them instead of normal terrain and you have to find and deliver to the country based on its flag.

In Flying Frenzy, all of the planes are in a rush. This mode is also the same as infinite mode but there is other planes flaying around at various speeds that you must dodge while delivering packages.


-Cosmetics. From my experience playing games in this style, I think unlockable cosmetics make people stop playing. People unlock all the cosmetics and think they have done everything and have no reason to play. So, I think cosmetics should be unlocked from the start but there are special ones that are achieved through milestones. Similar to the gold weapon skins for headshots in call of duty. There could be many of these as there are lots of things that could be customised. (Music, plane trail, plain pattern, pattern colours, Hud maybe, boost trail, boost sound, plane sound, package looks)


Also players in infinite mode (and maybe others) should be able to choose between always day, always night, half day/half night, or time changing as you play.


Also maybe add boats travelling around as it would make the game more lively.

you can fly lower by pressing s or w unless you mean lower then you already can

(6 edits)

Here is my ideas for cool things to add to the game as you said you were neglecting gameplay - 

. A practice mode where you can fly around delivering packages to countries so there could learn the map but it shows country names and maybe cities 

. Then an option to go into the regular mode that you have already created to use what they have learned from the practice mode

 . A timed mode where you get given a place to deliver a package and depending on what time you do it in and how close you get it you get bronze, silver or gold and if it takes you too long you fail

 . A cool cartoony menu as I really like the style you have created for the game 

. I like the idea that the clouds would slow you down a bit so there would be something too slow you down in the timed mode but it wouldn't really make sense in the other modes

 . More obstacles in some of the modes like other planes but not in the timed one because to point of that would be to see how fast you can remember where a place is and get there 

. Showing famous landmarks around the map to make it easier for newcomers to geography and as a way to remember places 

. Some sort of stats tracker (not exactly sure what it would track but it would show your improvement which would motivate you 

. Seems like a small game so I don't know if loading screens would be needed but maybe loading screen tips that would tell you facts about places that could maybe help people find stuff 

. Maybe a hard mode where borders are taken away along with landmarks for people who want to fully test their skills 

. This game on steam with all of these features and hopefully more, I've seen some other really cool suggestions in the comments (I would easily spend money on this game like it was triple A so please make that happen)

. Customisation options, but not ones you have to unlock. From previous experience having to unlock things makes me burned out because when i have them all I feel like I have no reason to play. However, games without unlocks give you a constant reason to play, getting better at the game

I've seen lots of people suggest that you just fly around with the country names there to learn the countries and stuff but that isn't really fun, that's just looking at google maps but having to press more buttons so I came up with these ideas. I love coming up to creative ways to solve problems in game design without outright telling the player what to do (not saying I'm good at it) so if these were added it would make me feel happy.