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A member registered Jun 10, 2018

Recent community posts

just started to dig in last night since playing and getting stuck early in the demo around when it was first made available (failed to notice a door on the side of a building whose presence was telegraphed via the path, we are now privy to this motif...) and -wow- this is fantastic. i have spent a pawful of hours playing now, and the amount of times which i have been taken aback and simply delighted by an occurrence ... i have lost count of.

the music which you have composed for this is also excellent ... to be expected, i greatly love your backlog of recordings and compositions spanning your yt channels (tangential - many of your RECORDS OF LEWIS are incredible)

as i have attempted with your prior work, i will be doing my best to spread the word. thank you for the dedication to this game, i am having a superb time


this is superb fluffing news.

I've played around seven hours now on my Steam Deck and used Bottles instead of adding the exe as a non-steam game directly. The default Gaming container in Bottles works perfectly with no extra faff, and then you can add as non-steam game from Bottles after configuring the flatpak permissions correctly as per the Bottles documentation.

For controls I currently have left and right triggers secondary and primary click respectively and the right trackpad as mouse for pencilmarks, View as reset and Select as pause / unpause, D-pad as direction, X for the X action, A as jump, B as undo, and regular press Y to toggle run and hold Y to walk. I haven't gotten to the part of the game where other actions are introduced but I'll revise and publish the layout when complete

this game has a beautiful soul

CLASSIC GAME community · Created a new topic Chekhov's gun?

Hey, I've been absolutely enthralled with this game for the last couple days. I think I've played around eight hours so far, including an attempt several months ago but got too frustrated to continue until I started gushing about CLASSIC GAME to a friend later and decided to just go for it and show it off.

I was wondering if Chekhov's gun applies to CLASSIC GAME, i.e. can I assume that every status, item, NPC, 'unique' interactable, etc. has a greater purpose behind it that I've yet to uncover? I noticed that at the end of my three recent runs (the most recent of which I completed 48 events, 112 DARK 12 GODS) that I had numerous items that I couldn't find a use for. For example, the charred book, the walking stick after getting it back from Zludnek (other than for the LUK bonus; I noticed one of the kids at the REFUGE will compliment the HERMIT on it if it's in possession), the thick blanket, and so on. Or other than items, the Wolf-In-Sheeps-Clothing (which, by the way, it's incredible how uncomfortable this makes me just by moving so differently from every other monster/animal in the game), walking towards the monument, becoming CURSED, being COLD/WARM, the large pentagram in the area between the North and the village with the HEALER, the NPC represented by the Beta character near the rest stop... etc.

I want to remain relatively unspoiled with regards to these things, I'm only interested in knowing whether or not I should be open to the idea of something not doing anything at all. This has been an awesome experience so far, each run has left me more excited to play the next and try out everything that the last left unanswered. Quality stuff.

Thanks.