I don't remember if this was changed in the last update or this update, but I was disappointed that the deer info in the help menu was put behind a spoiler warning and changed to "get rid of its corpse". "Go outside and eat its corpse" was iconic and seeing "How to get rid of a zombie deer" at the bottom of the help menu was a defining moment of the early VOTV experience.
AlisAdella
Recent community posts
Okay, I've found eight total now. I noticed the pattern in their placements: 1 for each of the stations bordering the fence. For the ones directly north, east, etc., you go just past them (roughly halfway in between the station and the fence). For the corner ones, you go between the two stations that are closest to that corner (for example, the one between Papa and Victor). Those are always slightly closer to the station furthest away from the base.
It's worth noting that the candles do go out eventually. I relit the two of them that I was sure had gone out, and so unless I messed up, all of them should have been lit at the same time. I haven't noticed any changes though, so I'm going to try to recheck all of them tomorrow and see if any went out. I might also check other locations that make sense to see if there are any other candles.
Here are the last of them that I found ( there could be more, but these are the ones I found by following this pattern):
There's a comment further down (posted 18 days ago at the time I'm commenting this) that explains how to add controller support through Steam. Also, I don't know how exactly this is supposed to work because I don't have a controller, but in the settings of the game there's an option to change camera control from mouse to right thumbstick or left thumbstick.
Question-- Do I download both of those or just one? I only downloaded the 2019 file and am playing it right now.
Question 2- One of the files in the folder says to not save the game because it could "break your save". Does that mean that I should only play in one session and can't save at all or am I misunderstanding? Or does it mean that if I try to save it causes glitches if I continue to play after that?
This is a really cool game! I unfortunately didn't finish it because I got all the way up to the point where you need to remove boards blocking a tiled area (in the room with the light and the 3 pairs of eyes) and I got the "press E to remove plank" prompt (probably not the exact words) and pressing E did nothing. I was on insanity level 3 and died shortly after this. I don't know if the insanity level stopped me from being able to remove the boards but I had the crowbar and I was spamming E everywhere around and on the boards. I might revisit this game later to try to finish it, but this was my third or fourth run and I don't feel like starting over again right now.
Absolutely fantastic! The only complaints I have are that it had motion blur and it was pretty short (but accurate to the estimated time in the description, I played for 28 minutes). I think you could make a much longer game out of this concept if you would like to. It reminds me of "What Remains of Edith Finch." I think you guys could make a heavy-hitting game like that if you put your minds to it.
Edit: I didn't even notice the comment below this that mentions Edith Finch. I thought that I might be the only one thinking of it, but I'm glad to see that I'm not.
Good game, but the controls are very inconsistent. It switches between having you use e, spacebar and enter to select things and switches between WASD and the arrow keys to move in menus. Also, having a main menu button would be good.
I also found a bug with the phone: when you write/sell poems on it while you have the calming pills, it takes the pills each time you press I.
Regardless, keep up the good work!
Edit: I just remembered that there's also a bug with the dialogue: when I asked some students if they needed help, the captions wouldn't show up for most of it and then flash after a few seconds. This started after I asked one person (the lost bookbag girl) if they needed help. My earbuds just broke yesterday and my computer doesn't have speakers, so I had no way of knowing what they were saying.
This is super fun! My only complaint about it is that after a few runs I realized that I don't know what the Rest meter actually does because I frequently got it below -500 and there was no noticeable difference. I'm guessing that it changes the probability for certain things to happen or something, but I'm not sure.
**Spoilers**
I'm a bit confused about the ending(?) of this one. The videos linked in the comments show the phone booth as the ending of the game, but when I escaped from the prison I ran straight to the police station and she was standing outside in her normal clothes. The first time, I walked near her and got stabbed. The second time, I went inside of the station and couldn't say anything to them about the killer or what happened to me. I went home, to the crime scene, to Vanessa's house, and eventually just went and intentionally got killed at the station because I didn't see any other way to end the game. I couldn't go to the phone booth after going to the station and getting my car.
I think that the game would benefit from having restrictions on where you can go after escaping. I'm assuming that the phone booth and the station kills are the official endings, but having the ability to go inside the station and to everywhere else in the game doesn't make sense after escaping. The killer doesn't stop you from entering the station, she only stops you if you click on a random spot in the area. You can just walk right in front of her and she doesn't say a word, and you don't have the option to say anything about her to the clerk. I also tried to talk to the cops at the crime scene, but obviously couldn't.
The game would also benefit from 1) A save or autosave function and 2) a "game over" screen for premature deaths that's different from the ending, with text that makes it clear that the game doesn't actually end there. In my first playthrough, I died right after getting Vanessa Smith's address by walking out of the police station and then clicking on a random spot instead of my car. I would have assumed that you couldn't actually get in the car and progress further if it wasn't for the comments that implied I hadn't seen everything in the game.
Regardless, it's a really cool game with a great art style! I'm looking forward to your future games. :)
The game broke for me in 3 different spots- 2 while playing in the Opera web browser, and 1 after I downloaded it in the hopes of avoiding bugs. I couldn't move or look around, the only thing that still worked was holding right click to view the to-do list. The first 2 both took place on Tuesday, the first was right after I paid, and the second time was right after I ate. The 3rd one happened just now on Friday, right after the first(?) work. The animations and music still work just fine, but I can't move or look around. All 3 times I was unable to get it to work again and I restarted for the first 2. I don't want to replay the whole week again, so I'm not replaying it this time around.
I'm experiencing a bug that started in the first game I played but has carried over to the one I just started: The code panel for the garage won't stay up long enough for me to put in the password. It just flickers on screen. It started in my old save when I accidentally locked the door using that panel and now I can't open it at all in this save. I'm gonna have to climb the ladder outside to the roof so I can open the garage door. In the last save, the panel on the other side of the door also didn't work, and I'm expecting it to not work here either, but I'll update this if it does work.
Edit: After flickering once or twice, I got it to work from the garage side! Don't know what the deal with that is.
Edit 2: Another bug I forgot to mention (which is pretty similar) is that sometimes I can't access the consoles. Pressing E on a console makes me kind of jump like I was moving into position to view the screen, but it won't let me actually use it. It's been happening on-and-off for pretty much the whole time I've been playing, but I only thought to say something now because I'm currently unable to use the console in the base.
It's a really interesting and unique game, but I'm currently stuck in a loop where I'm starving and out of stamina with no money, holding a bunch of MREs that I can't force my character to eat a single bite of unless they're inches from death, and unable to sleep because I'm hungry. Also the power's out and I don't know where the transformers are. I've only found one, and I don't even know exactly where that is cause I just basically crawled back from it in the dead of night after resetting it, which didn't fix the problem cause one or both of the other transformers are down. I think I'm going to start a new game at this point, since I'm only on day 4 and haven't really been able to get anything done.
Also, I haven't had any luck with selling data. I've shipped 2 boxes so far and got emails saying that there wasn't any data on them, even though the lights were green. Maybe I sent the wrong amount the first time, but I'm pretty sure the second one was correct, minus the satellite hashes because I can't seem to use the compass correctly, so I can never find the right satellites in time. I don't know how you're supposed to be able to get all of these things done in a day.
Cool game and concept! I've found a few bugs tho:
After getting a game over, I can't interact with the book anymore even after going to the main menu to start over, with and without the tutorial.
A second, minor bug/oversight is that when you have a stone slab in the rune device, you can't back out of it to double check the book. You can only burn the rune onto the slab, which isn't great. I have to set the rune before putting the slab in so that I can reference the book.
The finished slabs have a bit of difficulty going through the slot, and several seconds before I got a game over one just got completely stuck. I'm not sure whether that was the result getting a game over and it refusing to accept any more slabs, or if it was a geometry issue.
Edit: Pretty sure it was a geometry issue, as I just got another game over right as I was putting a slab into the slot.
This last thing isn't really a bug, but if you grab the order sheet from the printer and it's really long, there's nowhere you can conveniently put it. I had to put it on the floor at first, but was eventually able to prop it up against the wall by the printer.
Regardless, love the game!
Just encountered a pathing issue after switching bots from regular code to pre-programmed functions. I switched out all of the fire-making code for a function that did the same thing and for most of the bots it was perfectly fine, but I had to re-reprogram 3-4 of them back to the regular code. They made sparks perfectly fine, but kept attempting to get coal from a source that was completely blocked off (all 3-4 chose the same one). The best part was that the coal they were trying and failing to get was surrounded by the largest quantity source blocks, so I couldn't make an opening for them to get to that block.
I had to change them from the function I made (which used "Find and Pick" for all materials) to "Pick From" with a coal source that they could actually access. I didn't have this issue in the previous update of the game that I played 7 months ago, and only a few bots were effected by the change. I don't know if campfire placement was an issue, because I only thought to check the campfire location of one bot, but that campfire wasn't placed very close to that coal or anything.
In case it matters, the unreachable coal in question was at the bottom of a vertical 3-block line of coal. It was surrounded on all sides, unlike the other 2 coal blocks next to it, which had at least one uncovered side. The other bots used the top one in the line, and maybe the middle (but I didn't think to watch for that). I had to change the problematic bots to pick specifically from the top one in the line. The rest of the bots chose that block just using the "Find and Pick" code.
This is awesome! I saw this game in a video a while ago and thought it was cool, but didn't think to try it out. Now I'm playing a few of your games and decided to try this. I managed to beat it in one try despite taking forever to figure out how to use the machines. I had enough time to not feel much time pressure (plus I assumed I would fail on the first try, so I wasn't too concerned about it) and was actually able to think clearly.
The only problems I have with it are that items are difficult to place down safely, and items that end up on the floor can be very difficult to pick up (Where are my knees, Mike?).
I really want to play this, but I just keep getting this error:
Unable to parse Build/ContrarianPress_WebGL.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug.