Best way I could think of is shared strings, I mean, it's the only way, really. If he adds sync object, you could put on a synced text object. But it's also hard because of a character limit, AND only one shared string. Here's an idea: (kind of hard, though). If you can sync the object's animation, maybe make it so there is an animation for each letter? (e.g. a, b, c), and then changes through them really fast, adding each animated character to a string. Hard tho.
Allergen Studios
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Hi PANDAKO! I'm trying to use this to make my own teamwork-based platformer, but open doors and such cant really sync easily. Do you think you could add a "Sync object" behavior for tiled sprites, sprites, and panel sprites? It would be like online player, but not for a player. That would make it a lot easier to make this large project. Thanks!
This might be worded wrongly, but if you hide the mouse and use the Mouse Pointer Lock extension, you can rotate the camera on the X and Y using MouseMovementX() and MouseMovementY() (or something like that.)
If you want it so he doesnt just walk straight into where you are looking (aka if you want a minecraft like game) you would make a cube, and set the cameras position to that cube at every frame, then position the cube for moving and rotate the camera for the head looking around. Sorry. That's a lot. Hopefully that helped!
thanks for your feedback, yes it technically is a bug but i noticed on any touchscreen devices it is basically impossible without that, so i kept it.
if you do challenge mode you can also find hazard blocks! and i will be removing the bow sometime probably and replacing it with some other special block edit: but right now i will be working on an RPG game you should wait for before I will edit any existing games probably so stay tuned :D edit after that edit awhile later: uh yeah i gave up on the RPG thing actually because i noticed how much of a commitment it is but I actually found a different game idea that will work a lot better
This game idea is epic, interesting art style, fun to play!
If you are ever going to work on this again
you should maybe add some stuff and change some things (you don't have to :p)
- Make it so that when you finish a level it moves to the next level instead of putting you back at the menu
- Make the levels bigger
- Music!
- More levels, if you want :)
Hey everyone! Today I created a studios (and obviously, a game!) a day ago! It is my first game ever so I am quite excited for any sales :)
MAKE SURE TO TRY OUT THE FREE DEMO!
It includes a physical ball and it uses a topdown viewpoint. The game itself is quite simple, avoid the lasers, get whacked around by spinners, get keys to unlock doors, and use stars to remove some lasers! I have played my own game 10 times by now o.o
(You can find more screenshots on the itch.io page)
https://allergen-studios.itch.io/ball-roller
The challenge is to do it as fast as you can, but I didn't implement a timer :(