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AllusionAtelier

49
Posts
21
Following
A member registered Dec 17, 2020

Recent community posts

Hey, there! I just downloaded this, but I'm having trouble figuring out how to configure a story? I select 'Add a Story' in the event, but all it reflects are different conditions to be set. How do I go about adding the actual dialogue?

Okay, super! Thank you! :D

Hey, there! Thank you so much for providing these incredible resources! I only had a quick question; are their any snowy trees/plants in this set? I was looking to use this in conjunction with your snow town tiles and thought that would be a perfect addition! ( ˶ˆᗜˆ˵ )

Hey, there! I just had a quick question; is it possible for a class tree unlock condition to be equipment as well? Make it so that the actor must have a specific weapon/armor/etc...?

Yep, that's what it was lol! Thank you so much for your help! This is a really necessary plugin! ^A^/

Hello! Thank you for sharing this, it's a great plugin! :) I'm using VisuStella's CTB (charge turn battle) system for my game, but the summon plugin completely durps the interface. Is there any chance this could be fixed? The plugin works fine otherwise.

Okay, I understand! Thank you for doing this though, it works perfectly now! ♡⸜(˶˃ ᵕ ˂˶)⸝♡

Thank you! I had one last question about this plugin; is there a way to turn off the hot/cold statuses while in battle? I'm using a Visustella plugin that shows states when they're applied, and it's causing the Dynamic Temperatures to pop up constantly (before an action, after an action, after a character KOs, etc..)

Omgggg I love all of your stuff, dude! ♡⸜(˶˃ ᵕ ˂˶)⸝♡ I'll definitely be purchasing some in December! I had a couple questions; 

first, will there be any kind of holiday sales going on for your packs?

second, would you ever consider releasing a weather/temperature pack? With icons for sun, rain, snow, wind, etc..I think that would be really cool!

Okay, thank you! I filled out a support ticket yesterday and submitted it; let me know if you didn't receive it, please!

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Hi there! I'm getting an error when I try to launch my main menu...it says; Type Error: Failed to execute 'Create liner gradient' on 'canvas rendering Context 2D': The provided double value is non-finite.'

I'll attach the error log, too, (let me know if it's too small to read); it's mainly showing something wrong with the VisuStella core engine and VisuStella's Item Equips core. 

Oh that's amazing! Thank you so much! ( ˶ˆᗜˆ˵ )

Ah, I see what you mean. Okay, thank you! The text code is a great option.

It works! You're a genius, thank you so much! ٩(^ᗜ^ )و ´-

Hi, Casper! I just wanted to report a bug I found; when using this plugin alongside your Item Pop Up, it throws an error message when you click on a location to go anywhere; "Type Error: Cannot read property "id" of null."

This happens even in Fast Travel's demo, once I add the item pop up plugin. Before adding it, the Fast Travel works perfectly fine! 

Ohhh okay! I see! Well, I wanted to find a way to draw images from the icon set onto the RPG Maker-built map, to use their images in events! Right now I'm converting the images I'd like to use onto character sheets but it's tedious lol. I wondered if this plugin could help with that. It's okay, though! I'll keep doing what I'm doing! :)

Hey, there! Thank you so much for the plugin! :) Quick question; is there any chance that this plugin can draw images from the iconset onto the RPG Maker maps themselves? If so, how might I go about doing it? 

Hey, KR, thank you so much for all your hard work! These sets are awesome! I had a suggestion of a theme you could include in the future; festivals! Tiles like balloons, game stalls, confetti, (those flags that are strung together and hung over head? Bunting, I think they're called?) etc...that would be a dream come true! 

Ahhh I see! Thank you so much for troubleshooting with me, I really appreciate it! Looking forward to your future endeavors!

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Well'p. Changing it to a value greater than 0 solved it! >A</ Thank you so much, I'm so sorry for all the confusion! It's perfect now!

Okay, I'm slow >A< I can just add an icon via text codes in the name of the menu option the plugin defaultly comes with! This way I won't need to us VS's menu manager and the crash won't happen! :D

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So sorry, my last reply was a mistake! If I call the scene via plugin command, it works fine! :) It doesn't error when I open the project, no. Only when I click on the main menu option to launch it. (Btw, where can I find the pro version of 2.0? That was the one I wanted, haha.)

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Sure! Let me know if it's legible, I know Itch sometimes reduces the image size. (And if that happens, just lmk where else I could send it to you.)

Hmm, okay. I added a test rank inside the Reputation category, and inside Reputation Ranks. The error message now reads;  'Type Error, failed to execute 'createLinearGradient' on 'CanvasRenderingContext2D'; The provided double value is non-finite.' 

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I just tried it, but it gave an error; Scene_WDFactions_Pr is not defined. I get the same error regardless of where it is in the plugin list, if that helps!

Hey, there! Thank you so much for the plugin! :D I'm getting an error whenever I call the scene though; Type Error Cannot read property of 'repAmount' of undefined.

Hey, again! I downloaded the 2.0 version, but I'm having some trouble adding the scene to my main menu. I'm using Visustella's Main Menu Core, and when I put the eval in the menu category, SceneManager.push(Scene_WDFactions); I get an error; 'Scene_WDFactions is not defined' 

Any help would be appreciated! (I realize the plugin adds the scene to the menu, but it doesn't allow for icons, which is what all of my menu options have! So for consistency's sake, I was using VS's menu manager. The plugin launches fine with the built-in menu add on! Just not with Visustella's.)

:D 

:D

:D

Thank you! It works like a charm now! ^A^/

Hey, there! I downloaded the updated version (1.6.0) and ever since then my game has had a weird glitch where it shows the tag [NAN] once I try to call the professions scene. It appears on Toasts and on item popup names as well.

Hey, there! Just a quick question; is it possible, (or will it one day be possible) to use an image as the pop up's graphic, vs the zoomed in icon? 

Yes, I did! Thank you so much! :D I love it!

Never mind, I see what you mean now! Thank you so much, I apologize again lol! 

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Could you post a screenshot of what you're talking about? I'm a little confused ^A^;; (sorry! There's just a lot to this plugin and I think I'm overlooking what you're talking about.)

Hey, there! Thank you so much for sharing your amazing plugins, your library is fun to look through! So much cool stuff~ I'm using the crafting system and it works perfectly fine! It's just that, for some reason, the category name/title isn't showing up in the crafting menu? I've tried filling out every plugin slot that made sense but I'm not getting anywhere. u.u Any help would be appreciated!

Okay, thank you! Is there any chance of this plugin working with VS's core script? (In terms of applying the stat modifications.) I know VS ' programming is obfuscated, so if the issue is on their end, it's likely a lost cause. Just thought I'd ask! :)

Oh, another question I had...is there a script call the dev can use in events to check if a collection has been completed or not? 

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Thank you so much for this system, I think it's brilliant! :D I wondered something; is it possible to have a character's fear be triggered by a state? For example, a character who fears death being afflicted with the spell Doom, (which kills you after X amount of turns)?

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Ohhh okay, I was missing the brackets! Thank you for that. As far as the template item, yes it has stats both in my 'official' game and in the blank test project. :) I can get it to work fine in the blank project, up until I added the VisuStella Core plugin? After that the stat boosts stop being applied.

Darn, the error image is really small. Please let me know if there's another way I could send it to you, I didn't mean for it to shrink so badly.

Hey, there! I just purchased this awesome plugin and it works fine up until a completed collection is meant to affect the party's stats? When I set the Target Actors (1, 2, 3, etc...) in the plugin manager it returns an error that says; 

TypeError

collection.targetActors.inludes is not a function

And if I set Target Actors to 0 nothing happens at all. (No error but also no stat boosts are applied.)