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AllusionAtelier

74
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21
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A member registered Dec 17, 2020

Recent community posts

XDD

The patch works! It turns out I was using a plural in the check; (Skills7 instead of Skill7!)  Thank you so much, Winter! I know this has been a lot to go through, and I so appreciate you for it! Will be buying you a ko-fi next month as thanks!

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Oh, okay! So it's something I'm overlooking. I found the Skill 7 stat and changed it to Skill 1, but I still get the error?  WD_StatsAndSkills: Can't find a valid Skill ID for manual buff command! Skill1. (I changed the Other Events Phase  Change number/formula box; It was set to Skill 7 but I made it Skill1. Is there another place I should look for it?)

Here is a re-upload featuring the error, but with the Skill7 thing fixed; https://drive.google.com/file/d/1Bso-3LCA2DE1INPyNM-GBjMYMDCUZ1zl/view?usp=shari...

Oops, I'm so sorry! Access granted! :D

It's okay, haha! Sure thing, here you go! https://drive.google.com/file/d/1ZF5ZemzS0myOFvEcBo_Mx7WQ9XvntOJH/view?usp=drive...

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Oh  gosh, okay! Thank you, Winter!  You're probably right, I've noticed that I can get a basic skill check to run, but whenever I try to add any kind of modifier, it throws an error.  (╥‸╥)

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Okay, I've turned off all of my plugins except for WD Core and WD Stats and Skills; the new error message reads; 

this.checkFormulaEvaluator is not a function. Does this help you at all?

Also, I managed to re-create the error in a blank project! I uploaded it to my  Google drive for you to test out; do you have  a way I could send you the link?  :)

Yeah, it's very strange--I copy/pasted my event into a new project and it ran fine as well. It has to be a compatibility issue...hmm...okay, I'll do some testing and let you know my findings! :)

Hey, there! I've run into another issue I can't solve on my own.  (I'm sorry!) I've created a skill check that, once it's run, crashes the game with the message;  WD_StatsAndSkills: Invalid Switch ID number in Stat Skill Phase Validator Array! I'll show a screen shot of what my Stat Skill Phase set up looks like, I'm not sure what I could be doing wrong...


And this is what I have for the other events phase...

Got it! Thank you so very much! ( ≧ᗜ≦)

Ohhh okay, I give it a shot, thanks! One last question; do you know what script call I would use in order to take an actor's stat or skill value and apply it to a variable? I'll post a pic of what I'm talking about;

I'm looking to incorporate their stats into some eventing for my game! :D Thank you!

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Hey, there! I just had an idea for this plugin; would it be possible to add an option under "manually add buffs/debuffs" to apply to party leader? (Or to whatever actor is in slot 1?) That way the plugin can account for any member changes the player might make before a skill test! I just ran into this issue myself so I thought it was worth suggesting. :D 

On another note, I'm attempting to manually set a debuff before a skill check, and I keep getting this error; "Can't find a valid Stat ID for manual buff command! Stat1." Is there anything I should be doing differently, or is this a bug?

Thank you for the tip! I'll totally try it out soon! I just wanted to pop in and report a bug I think I found! I've been trying out various day/night plugins for my game, but each one conflicts with this plugin. The error always pops up on game launch and reads; 'Cannot read property 'note' of null.' I can't re-create this with any other plugins, just day/night ones.

Yay! Okay, I'll look forward to it! Thank you!!

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Hi! (So sorry to keep popping up ^A^;) I just had a quick question! Is there any way to utilize this plugin with your 'RPG style stats and skills' plugin? Like if I wanted the condition to check, say, the stat 'arcane lore' for it's value and have it grayed out if it's less than or equal to a given value? The 'intellect' example you gave above is what inspired this idea, so I just wondered if it was possible?

Yuuuus, it works! Thank you so much for your efforts, I'm having way too much fun with this plugin haha!

This is the item itself in the database. I tried changing things like scope and consumable but yielded no results.

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Sure! Here is what I have for the override section. For 'boost options' I have allow skills and allow items set to 'true'. (I also wanted to add, when I set up the boost as a variable, the icon and name shows up fine~ When I set up a skill, it also says 'undefined' and is grayed out even if the character doing the check has it.)

Ok, thanks! :)

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Okay, I found it! Thank you! When I go to use the boost item, it's displayed as 'undefined' and has no icon, despite it drawing  from the database. The boost is still applied and works normally, it's just the item's name and icon isn't being reflected.

I tested this in a vanilla project and the same thing happens.

Hi, Winter! I just had a quick question; how do I go about creating boost items to use in skill checks?

Hi, there! Thank you so much for making this plugin, it's awesome! I just wondered; would it be possible to update this to have it integrate with your "Shop Results" plugin? So that, say you sell a large amount of items, an event can play once the shop closes that shows the characters reacting? :)

It did, I've got it working now! Thank you! :D

Omg I found it! Thank you so much, I'm really looking forward to implementing this! :D

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Hey, sorry to keep asking questions! ^A^; I only have 1 for this plugin; how do I go about making tags for the "Filter by Tag" option, in the items/weapons/armor note box? How should the tags be formatted? 

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Thank you for the help! <3 I'm still a little lost on how to make this work though, would you be willing to upload a demo that is unencrypted for me to look at?  I think I'll understand better if I see it!

I do get that it's not going to run an event or anything, but I don't know how to apply my array of 'stories' to the fireplace rest, to make them options for it to select from.

Hey, there! I just downloaded this, but I'm having trouble figuring out how to configure a story? I select 'Add a Story' in the event, but all it reflects are different conditions to be set. How do I go about adding the actual dialogue?

Okay, super! Thank you! :D

Hey, there! Thank you so much for providing these incredible resources! I only had a quick question; are their any snowy trees/plants in this set? I was looking to use this in conjunction with your snow town tiles and thought that would be a perfect addition! ( ˶ˆᗜˆ˵ )

Hey, there! I just had a quick question; is it possible for a class tree unlock condition to be equipment as well? Make it so that the actor must have a specific weapon/armor/etc...?

Yep, that's what it was lol! Thank you so much for your help! This is a really necessary plugin! ^A^/

Hello! Thank you for sharing this, it's a great plugin! :) I'm using VisuStella's CTB (charge turn battle) system for my game, but the summon plugin completely durps the interface. Is there any chance this could be fixed? The plugin works fine otherwise.

Okay, I understand! Thank you for doing this though, it works perfectly now! ♡⸜(˶˃ ᵕ ˂˶)⸝♡

Thank you! I had one last question about this plugin; is there a way to turn off the hot/cold statuses while in battle? I'm using a Visustella plugin that shows states when they're applied, and it's causing the Dynamic Temperatures to pop up constantly (before an action, after an action, after a character KOs, etc..)

Omgggg I love all of your stuff, dude! ♡⸜(˶˃ ᵕ ˂˶)⸝♡ I'll definitely be purchasing some in December! I had a couple questions; 

first, will there be any kind of holiday sales going on for your packs?

second, would you ever consider releasing a weather/temperature pack? With icons for sun, rain, snow, wind, etc..I think that would be really cool!

Okay, thank you! I filled out a support ticket yesterday and submitted it; let me know if you didn't receive it, please!

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Hi there! I'm getting an error when I try to launch my main menu...it says; Type Error: Failed to execute 'Create liner gradient' on 'canvas rendering Context 2D': The provided double value is non-finite.'

I'll attach the error log, too, (let me know if it's too small to read); it's mainly showing something wrong with the VisuStella core engine and VisuStella's Item Equips core. 

Oh that's amazing! Thank you so much! ( ˶ˆᗜˆ˵ )

Ah, I see what you mean. Okay, thank you! The text code is a great option.

It works! You're a genius, thank you so much! ٩(^ᗜ^ )و ´-

Hi, Casper! I just wanted to report a bug I found; when using this plugin alongside your Item Pop Up, it throws an error message when you click on a location to go anywhere; "Type Error: Cannot read property "id" of null."

This happens even in Fast Travel's demo, once I add the item pop up plugin. Before adding it, the Fast Travel works perfectly fine!