Hey, there! I just downloaded this, but I'm having trouble figuring out how to configure a story? I select 'Add a Story' in the event, but all it reflects are different conditions to be set. How do I go about adding the actual dialogue?
AllusionAtelier
Recent community posts
Thank you! I had one last question about this plugin; is there a way to turn off the hot/cold statuses while in battle? I'm using a Visustella plugin that shows states when they're applied, and it's causing the Dynamic Temperatures to pop up constantly (before an action, after an action, after a character KOs, etc..)
Omgggg I love all of your stuff, dude! ♡⸜(˶˃ ᵕ ˂˶)⸝♡ I'll definitely be purchasing some in December! I had a couple questions;
first, will there be any kind of holiday sales going on for your packs?
second, would you ever consider releasing a weather/temperature pack? With icons for sun, rain, snow, wind, etc..I think that would be really cool!
Hi there! I'm getting an error when I try to launch my main menu...it says; Type Error: Failed to execute 'Create liner gradient' on 'canvas rendering Context 2D': The provided double value is non-finite.'
I'll attach the error log, too, (let me know if it's too small to read); it's mainly showing something wrong with the VisuStella core engine and VisuStella's Item Equips core.
Hi, Casper! I just wanted to report a bug I found; when using this plugin alongside your Item Pop Up, it throws an error message when you click on a location to go anywhere; "Type Error: Cannot read property "id" of null."
This happens even in Fast Travel's demo, once I add the item pop up plugin. Before adding it, the Fast Travel works perfectly fine!
Ohhh okay! I see! Well, I wanted to find a way to draw images from the icon set onto the RPG Maker-built map, to use their images in events! Right now I'm converting the images I'd like to use onto character sheets but it's tedious lol. I wondered if this plugin could help with that. It's okay, though! I'll keep doing what I'm doing! :)
Hey, KR, thank you so much for all your hard work! These sets are awesome! I had a suggestion of a theme you could include in the future; festivals! Tiles like balloons, game stalls, confetti, (those flags that are strung together and hung over head? Bunting, I think they're called?) etc...that would be a dream come true!
Hey, again! I downloaded the 2.0 version, but I'm having some trouble adding the scene to my main menu. I'm using Visustella's Main Menu Core, and when I put the eval in the menu category, SceneManager.push(Scene_WDFactions); I get an error; 'Scene_WDFactions is not defined'
Any help would be appreciated! (I realize the plugin adds the scene to the menu, but it doesn't allow for icons, which is what all of my menu options have! So for consistency's sake, I was using VS's menu manager. The plugin launches fine with the built-in menu add on! Just not with Visustella's.)
Hey, there! Thank you so much for sharing your amazing plugins, your library is fun to look through! So much cool stuff~ I'm using the crafting system and it works perfectly fine! It's just that, for some reason, the category name/title isn't showing up in the crafting menu? I've tried filling out every plugin slot that made sense but I'm not getting anywhere. u.u Any help would be appreciated!
Ohhh okay, I was missing the brackets! Thank you for that. As far as the template item, yes it has stats both in my 'official' game and in the blank test project. :) I can get it to work fine in the blank project, up until I added the VisuStella Core plugin? After that the stat boosts stop being applied.
Hey, there! I just purchased this awesome plugin and it works fine up until a completed collection is meant to affect the party's stats? When I set the Target Actors (1, 2, 3, etc...) in the plugin manager it returns an error that says;
TypeError
collection.targetActors.inludes is not a function
And if I set Target Actors to 0 nothing happens at all. (No error but also no stat boosts are applied.)