I'm delighted to hear you enjoyed the game! And if you ever feel like sharing the short story, I'd love to see it.
Almost Bedtime Theater
Creator of
Recent community posts
Thank you for the work you do with your library and thank you so much for your wonderful comment! It's always a delight to hear from someone enjoying something I made. And if at any point you'd like to share your art from your exploration of the Great Library, I'd love to see it.
Thank you again for absolutely making my day, and I wish you and Orion the most amazing of travels!
That sounds amazing! Thank you so much for letting me know, and I'm looking forward to hearing how it went. If you or your student have any questions, please feel free to contact me at AlmostBedtimeTheater (at) gmail.com.
As a side note, I've discovered the Helping mechanism (pg 8) can be cumbersome in play and recommend this instead: "Helping: If you want to help someone who is going to be rolling for an action, describe how you are providing assistance. They roll an extra d6, but if things go wrong, or there are costs or complications, those affect you as well. The number of players who can help is only limited by what makes sense narratively."
If you are interested, there is also an actual play available from a session I ran for the American Library Association's Games and Gaming Round Table: Twitch video link
Thank you so much for the thoughtful feedback! I saw a video of the bag being folded a few months ago and thought it would be fun to use that with a 1-page RPG somehow. My initial designs had the traditional mountain/valley folds marked but for some reason every time I printed the PDF they turned into solid lines. I gave up on trying to fix that and went with the other marks instead, which opened up a bit of space for me in the layout that I had been avoiding to keep the fold markings easily visible. I like the idea of adding the folding instructions to the front; there's definitely space there to use!
I went back and forth several times on how to present and divide the content depending on whether the person playing was using the physical version or the digital, and what it might mean if they actually were first introduced to the physical version already in bag form. I'll definitely look into taking the extra step to further split the versions with different questions.
Thanks for playing!
My family had a delightful time playing Precious Things! My kiddo and her mom ran rampant through their local library’s game night on a mission to acquire the perfect dice and markers for their hoards, respectively. Chaos ensued. Cats were involved. The mission was successful!
If anyone would like to hear more details and/or catch our full review, the actual play can be found as episode 21 of the Almost Bedtime Theater podcast: https://www.buzzsprout.com/1505161/14522260
That sounds like it lines up right nicely with the intended use of the education copies to me! If you have any questions or if it would help to have the content in another format, let me know at AlmostBedtimeTheater@gmail.com and I'll see what I can do. And I'd love to see the final result of your project!
Thanks for asking, and you have perfect timing! The final components of the second print run arrived yesterday and - barring any delays on the shipping routes - I expect them to be in stock at Indie Press Revolution and TabletopBookshelf.com by early next week. Additional retailers will hopefully have them back in stock in the week or so after that. Alternately, you can contact me at AlmostBedtimeTheater@gmail.com and I will be happy to work with you directly.
My kiddo and I have had a great time playing Sprinkles is Missing! The first time around was with her mom and grandmother (who is brand new to RPGs); much hilarity ensued. The kiddo just about couldn’t breathe at one point because she was laughing so hard!
For our second run, the kiddo teamed up with her cousin. We had a blast, and you can hear that laughter-infused, family-friendly play-through - plus our review - as episode 20 of the Almost Bedtime Theater podcast: https://www.buzzsprout.com/1505161/14226674
Thank you for creating such a wonderful game!
Thanks for playing, and I'm delighted to hear you are enjoying it! When it comes to the map, the only bit that can impact the game is the suit of the card that represents the area you are currently in. Aside from that, the map is just a (hopefully) fun exercise, so you can place cards however you want.
I like to place the cards so that just the corners overlap because it gives me the space to put sketches on them, like in the image below. I’ve also seen folks:
- Place the cards edge-to-edge, letting them overlap wholly when necessary and blaming the chaos that comes from that on the shifting of the Library.
- Ignore the card placement rules and just create a “Library area” pile with the current area at the top so they know the suit if there is a Complication to deal with.
Howdy! I’ve been bouncing an idea around for a bit but yesterday it got totally steam-rolled by a completely different one. 😅 Tonight is going to be devoted to figuring out the basics of “Ghost + Human.” About all I know at the moment is that the Ghost game mechanic replaces Coyote’s Hunting with Haunting and they have difficulty communicating with the Human…
You are most welcome, and this is exactly the kind of reason for which the library and education copies exist! Best of luck with your game library, and if you are not already familiar with TTRPGkids.com, I highly recommend checking them out. Among all their other great contact, they have lists of free RPGs and journaling games.
Hi Mark – I’m delighted to hear you are enjoying the game! You are correct that my default answers would be “make it anything you want” and “if you are having fun, you are playing it right.” That said, I’m happy to offer some insight into how I might play it.
First, I love the idea that the main character could end up seeking clues in the waking world. I hadn’t thought of that when crafting the game but I am absolutely in favor of it.
As for skill use, my thought was that there would often be instances where either skill could be used and it would depend on the approach the player wanted to attempt. For example, say there is a dream-being who isn’t telling me the whole truth. If I decide I want to interrogate them, I’d use Detective. Alternately, if I decide to intimidate them through a display of dream power then I’d use Dreamweaver. As a second example, let’s say I’m trying to figure out the path the suspect used to slip from one dream to the next. I might use Detective to investigate the scene for clues or Dreamweaver to rewind the dream and watch the shadow form of the perpetrator as they escape.
I hope that helps. Please let me know if you have any additional questions!
- Dan
My daughter and I have a podcast about playing roleplaying games with kids: Almost Bedtime Theater. If you are interested in a review and a short actual play of the Dragon Dowser, you can hear us go through it in Episode 19. Even though the game is designed for solo play, it worked out great as a collaborative story game for the two of us!
You're welcome and thank *you* for all you do as a librarian! I've got my fingers crossed that you get to share it with your summer writing group. If any of them get inspired to write their own game of this sort, I can heartily recommend the Firelights Creator Kit. The license on this game is such that they are welcome to grab whatever they want from it as well!