Thank you for the feedback! Yeah, there are definitely some shortcomings that I would have wanted to fix if I had more time. Mostly as you said, the main three would have been better wincondition-balancing, better visualization of the data and being able to actually input your guesses so that you don't have to determine your grade yourself :P But glad you still liked it!
ALoafOfBread
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A member registered Jun 22, 2019 · View creator page →
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A puzzlescript game for the Thinky Puzzle Game Jam 2
Puzzle
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GMTK Jam 2019 Prototype - One screen platformer jam comments · Posted in GMTK Jam 2019 Prototype - One screen platformer jam comments
I really like the idea of the level constantly changing but I feel like the game is trying a bit too hard to emulate Celeste:
- A moveset consisting of a jump, a walljump, a dash and a climbing mechanic;
- The squash and stretch animations of your character;
- Downwards dashes to gain more speed;
- Even rather obscure mechanics like neutral walljumps.
Don't get me wrong: The movement feels great but that's because it's already been tried and tested. Personally I would have rather liked to see more original mechanics, especially since you don't really utilize this moveset in your level design anyway.