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Alex Rinehart

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A member registered Nov 06, 2018 · View creator page →

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You've left this same copy-pasted request on dozens of games in the last day.

Excellent game! I wish it was easier to cancel out of a click in order to click shake / change ball. Well done!

Unfortunately, there's a bit of trial and error involved, and it's not an entirely straightforward processes. Here's the steps to the best of my knowledge, based on my attempts to emulate a mac environment.


1. Download or clone this project https://github.com/asr1/padoof. I use VSCode, but any environment should work for editing.

2. Ensure you have npm and node installed

3. Using a terminal (or VSCode), navigate to the project directory and run `npm install`

4. If all goes well, there are no errors, and you can run `npm run buildmac`. 

5. If all goes well here, it's just a matter of finding the build artifacts (which should include the dmg installer file), then that should be that.

6. There are a handful of dependencies that this project has (like ghostscript) that should be relatively straightforward to install on Mac, but I'd need to write a script to grab the correct versions and make it easy to install.


---

3b. I would not be surprised if this step fails. If it does, it's probably looking for ffmpeg-static, which should either be removed, or changed in `package.json` from 4.3 to 4.4.1. I would expect that the electron dependency also needs to be changed. Looking online, it looks like maybe `"electron": "^29.2.0",` should be changed to the latest version, by running `npm update electron`.

4b. I've never gotten this far, so if this step fails, I'd need to look at the error messages and see what can be done.



I don't know what your level of experience is, so please forgive me if I either explained things that are obvious, or did not provide enough context. I'm happy to help out where I can, but I suspect this is relatively tricky to accomplish using this approach (asynchronous itch posts :))


Either way, I appreciate the offer and enthusiasm!

Unfortunately, I've hit a dead end with Mac development. Building for Mac requires a Mac, which I do not have access to. I tried a number of workarounds, but none of them seem feasible for me. 


Unless my local library gets a Mac, or someone in the community decides to port it, this is currently not on the horizon.

Some absolute gems here!

If If you have a subsystem for pre-modern dentistry, this should be because it teaches the players something about your game world---not because it crossed your brain’s arbitrary realism threshold.

Writing powers that just work, with no costs or prereqs, i.e. “you can walk on walls,” is messy design, but it gives players permission to hang out on every wall they see.

Overall, this is a great, accessible PDF chock-full of advice and practice on making a TTRPG with intentionality and care.

5/5

Right now, modals on itch.io dismiss when the mouseUp event is detected outside of the modal. 

This means that if I highlight text and move my cursor outside the modal before letting go, the popup window is dismissed (see image below).


Suggestion: Instead, only dismiss the modal on mouseUp if mousedown also happened outside the modal.

Today the behavior seems to be that if either mousedown OR mouseup occurs outside the modal, dismiss. 



Simply put, my issue is that I often accidentally dismiss modals when trying to select text.


This is a great place for tech issues! 

I'll take a look and see what I can dig up here. Hopefully we can get you up and running soon! Not sure off the top of my head, admittedly. 

I've added a Linux apppackage that you should be able to install. I've not tested it myself and make no promises about its functionality. I will, of course, try to fix any issues you encounter. 

I highly recommend installing both GhostScript and GraphicsMagick for best compatibility.


It turns out this is a bit harder than expected, largely due to some degradations in tooling over the years. I'll keep investigating, and update this thread when I have more information.

It wouldn't be too hard to make a Linux version. The major thing I'd need to figure out is how to require or include the prerequisites of GhostScript and GraphicsMagick. The app will technically work without either, but thumbnails of PDFs won't be generated.

All my community copies are exactly the same as the retail versions. For those unable to responsibly purchase my games and supplements, or for those who are unsure if they will enjoy them, I encourage the claiming of a community copy. I also encourage that those who do find they enjoy my games from a community copy buy another of my games to pay it forward :)


As to your other question, Powers Better Left Untouched is just the term I'm using to describe all of the abilities offered in this book. Each of them adds a little more complexity and a new option to take with your mech. The implication is that these powers (while incredibly useful!) may come with some detriment or hidden cost, beyond the manifestation. 

We all know we shouldn't read the Latin from the glowing tome. And yet....

I hope you enjoy CROW, and that it brightens your games of NOVA with just a little bit of mysterious, perhaps dangerous options.

I hope you enjoy! 

Having ships' shields recharge during combat is really cool! I'm a big fan of how that works, and it feels right for the genre.

I absolutely love the sound design and atmosphere, but the gameplay is a but frustrating at the moment. Really interesting idea, and impeccable vibes!

Haha, sounds like a grand time! Glad you enjoyed it, and thanks for the comment!

Thank you so much!

We've got new and improved rules for stealth, new mission types (THREE BOMB! Base Defense! HEIST!), new terrain effects, lots of new nautical baddies to fight, loads of new rooms.


Seriously, I'm so excited about this expansion. Not only does it expand on the base game, it also fills in some of the gaps and just makes for an all-around richer experience. If you like Cyberrats, you'll LOVE this!

Thank you for the kind review! I'm so glad these hunts enhanced your gameplay experience!

Picture this: Lord Ventris has a court wizard. Scatterbrained guy by the name of Pappellion. He forgets his spells, our Pappellion, so he uses parrots to remember the vocal bits. One day, disaster strikes!

A little boy is SUCKED INTO A PORTAL after a spell goes awry (don't worry, he's fine, just living with birds now). Presumed dead, Pappellion is tried as a murderer and sentenced to JAIL. His beloved birds are killed before him. Now he's out and he wants REVENGE

So what's a wizard to do? Just what anyone would do, given the circumstances. He summons Guano the Great, dread pigeon of fire-breathing fame, directly into Lord Ventris's courtroom! ...Or he would anyway, if it weren't for those damn necromancers protecting the Lord.

That's where you come in. I won't spoil all the secrets, just know that there is INTRIGUE and POLITICS and UNDEAD OWLBEAR SKELETONS in this adventure about a giant pigeon.

https://alrine.itch.io/guano

Follow up, in case the update didn't reach out: we released Cyberrats today!

I'd love to hear about the stories you tell with it!

Actually I'm going to revise my answer on this. If you play it multiple times, you might have extra knowledge (certain characters' tells) that will give you an edge in figuring out who is lying. 

We have physical copies available from Exalted Funeral now too!

Great question! 

Not currently, no. It wouldn't be difficult to write a solo adventure for the game, and I'm sure it would be possible to build full solo rules, but I currently don't have plans to do either. 

That's valid! Keep me updated 😊

Awesome! That's a popular one, how did you like it?

I really enjoy the Genesys roots here, this is a neat system!

Thanks for saying so! 

No! The murderer is different every time, so you can play it as much as you want.

https://alrine.itch.io/wolf-in-the-woods

I hope you like it! 

This is more of a reimagining than a quick start, but it should emulate the feel of the book pretty seamlessly. 

That's outside the scope of what I had in mind when creating the jam, but honestly? Go for it! 


If this jam is an excuse that leads to more Art, by all means.

I think if you follow this project, you'll get updates. Otherwise, if you sign up for a newsletter on solipstry.com, I'll send an update when we go live. Current estimate is June. 

Thanks for the interest! 

Awesome, looking forward to it!

Maybe because I'm on the Steam version, but I' not seeing it.

Extremely addictive! I especially loved the bit with the frog. 

I played the demo yesterday and immediately bought the full version on steam and played it all the way through!

There's a couple oddities to the combat (like how shields are better than weapons) but once you wrap your head around it, it's quite fun. A bit more of a puzzle than Slay the Spire. 

There's one small bug where the upgrade card can accidentally be dragged onto itself, and I didn't see a way to play as the witch, but this is truly an incredible game, and a very impressive project, especially for just one person! 

5/5 don't miss out!

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Whoops! Let me fix that right now! Thanks for the heads up.

This game is very cute, fun, and easy to play! The rules are clear, and the tools for building an incursion are simple to use. I love the postcard character sheets! This is a really great game to break out quickly, as it's easy for new players to commit, and a game can easily be resolved in just a couple hours!