I appreciate the feedback! Infinite height was definitely something I consciously implemented, as I wanted the player to be able to save a run with quick reflexes to put more of an emphasis of good control over the characters. I definitely understand what you're getting at though, in my next draft I'll try to design levels that help to avoid that. Thanks for playing!
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Rob graves. Make money. What could go wrong? (Made for the Scream Zone Jam 9)
Interactive Fiction