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Love Is A Funny Thing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #328 | 3.737 | 3.737 |
Overall | #429 | 3.754 | 3.754 |
Originality | #661 | 3.737 | 3.737 |
Presentation | #681 | 3.789 | 3.789 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The 2 playable characters are joined together through a button. The player must juggle control of each character using the x button.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Really great game. I love how the two characters play together, the graphics are cute, the music is great and it's a very smart platformer. Really enjoyed your game, thanks for that and good job!
I love the main gameplay element very fun and unique, the art is also has a very unique charm overall a very fun experience.
Awesome game- I really enjoyed the core gameplay loop between the two characters.
Quite fun, I particularly like how the design emphasizes the character swapping over platforming prowess (good character control can fix nearly any mistake.) As a neat side-effect, during my playthrough my characters gradually got closer together over time, as I often needed the ghost close at hand to course-correct on many of the later puzzles.
Excellent presentation, just the main menu alone has a ton of love put into it. Being able to course-correct midfall doesn't seem intended, but worked great for me. Nice work!
Really fun. I loved the player art could use some background art though. I loved the music and the idea. Btw I don’t know if you meant this but if you are about to fall in the pit then you could quickly change player and save the player that is about to fall
I appreciate the feedback! Infinite height was definitely something I consciously implemented, as I wanted the player to be able to save a run with quick reflexes to put more of an emphasis of good control over the characters. I definitely understand what you're getting at though, in my next draft I'll try to design levels that help to avoid that. Thanks for playing!
Interesting concept, I think making it so that you have to touch regular ground before you can jump on a second platform or something would help eliminate the cheesing of some of the puzzles by switching to the flying girl and platforming under the dude after jumping.
I definitely agree! In the next version, I'm going to add a limited number of platforms per level to eliminate the cheese.
Awesome game! Fun concept and a consistent color palette. The soundtrack was really catchy too. Only problem was that it took me a while to figure out how the platforms worked. Great job.