Sorry for late reply! I know that it's short and not hard at all, I've been also planning to add different "puzzles" and a cube that was generated randomly, but failed because of the lack of time. Maybe I'll try to improve it in the future, but it's not very likely. Also, thanks for playing!
Amadeone
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This may be because of animation smoothing. I just took an easy path and animated the camera. When tge player is walking in a certain direction, the cam is playing one animation and when player changes directions there's some time before the new animation kicks in. I'll see how can I change it when I'll get to my PC. I'm currently away from my home.
I have a problem uploading my game to the jam. When I press hte "sybmit your project" button, this appears: "There are no projects on your account that you can submit to this jam. Please create a new project or publish an existing one from the links below." Can anyone help? Is there some sort of tag that has to be added, or what is exactly needed.
Standard Assets have very specific controls. They're not very good and easy to recognize. I'm talking about, for example, motion smooting that SA controllers use. There's also headbobbing. Also, if your game is supposed to be controlled by a keyboard and a mouse and you code only that, controller would not work, or would work badly. SA are crossplatform. So the judges can just plug ina controller, or anything else, like a steering wheel and check if it work. If it does, the movement is smoothed badly, controlls are not very responsive, they may think this game is using SA. But they probably have other ways to check it. There's nothing to fear, if you don't use them. Have a good jam!
The rules say, I can't use anything from the asset store, only the things in the package manager. New Post Processing Stack is in the package manager, but the older version is not. I don't like the new one, the older has everything I need. And here's the question: can I use it? Theoretically it's an older version of the new Post Processing Stack.