Our targeted audience are people who are already experienced in platformers and games of this genre, so we didn't intend for the game to be perfectly learnable by people who haven't played other platformers or metroidvanias before. Though there are definitely aspects about the tutorial area that we can improve upon!
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Wow! Thank you so much for your comment!
The map had to be cut from the game last-minute due to some errors when building, but we didn't change the tutorial text in-game to reflect that :( Our apologies for the confusion!
Technically, at the end of the game you can go back to the menu by pressing Esc ;D But yeah, the ending of the game was definitely not focused on since this is just a vertical slice, so we wanted to prioritize the gameplay itself. We're also aware of the bubbles not being able to be picked up when they hit the ground, it's indeed a collider issue ^^
Some of the dev team indeed agrees that the hookshot is OP, others say that it's supposed to be that way. It'll be something that we'll discuss internally...for a long time probably xD
Thank you again for your lovely feedback and for playing our game!
Yep, the Dungeon Clear screen is the end of game (for now ;D) The gameplay for this is meant to be 10-15 minutes as it's just a vertical slice :)
When originally testing the first iterations of the game we didn't have the hookshot reset your jumps, but we heard a lot of feedback about how fun the hookshot is, so we decided to change it to be this way. Though we'll have some internal discussions about it, because some of the designers disagree with how powerful the hookshot seems to be.
Thank you for the rest of the feedback, and thanks so much for playing our game!
Hi Richard! Were you double-jumping (pressing Space twice)? If you were, you may instead try to right-click in the direction of the ceiling (if you can't see the ceiling then jump first to get in range, then right-click to hookshot). Let us know if that works or if you still have troubles, we'd love to help you!