Yeah-- it was speed IF written in only 4 hours as per the comp rules, and that's really rough in Inform. So I'm sure there's a lot of nonsensical stuff in there. Thanks for playing it!
Amanda Walker
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AAAHHHH so jealous of you! It is amazing how many centuries rumors can persist. Even though most historians agree that the Duke didn't murder her, I guess Browning's story will always continue to reign supreme. Either way, poor little Lucrezia. I hope she had a happier life than the one I wrote for her.
I loved the writing in this game! Really funny. It was incredibly hard to wrestle with the parser, though. I went to Dan Fabulich's Invisiclues just to figure out how to use the phone, and after dying multiple times trying to figure out how to talk to the man and reset the safe, I gave up. Was SAY RESET supposed to reset the safe? It kept disambiguating by picking (to the man) and then I would die. Maybe I'll go back next week when I have more patience for trying things like SAY RESET TO SAFE. I think this would be an awesome game that I would probably love if the parser was more intuitive.
I won't rate it because I didn't get very far, but if I did I would give top marks for the writing and characters.
Thanks so much. I thought there was a pretty fair chance that no one would play it because the subject matter is just so depressing, and decided I was OK with that. I'm glad you did play, and that you liked it. Thanks so much for the kind words.
And to you and everyone else: it's OK to criticize this game. Really. I don't want anyone to think that I'm immune to criticism because of the personal nature of the story. I worry I won't get helpful feedback because people won't want to say anything negative.