I feel silly - I had wanted it to flip when using the left and right arrows, but didn't realize it was something so simple. I just updated it!
amyhbu
Creator of
Recent community posts
This is fun! I like the variety of game paths and options to choose from. It could potentially be cool if you made the passages where you're fighting the monster and need to decide what to do timed (like where you decide whether to fight or not, and when you decide what to use as a weapon). It would add a sense of urgency to it that would be really engaging.
I think this would benefit from having multiple options to choose in more of the passages. Since a lot of the passages only have one option, it feels like you're clicking just to advance the story, which is a bit less engaging than when you are faced with decisions that alter the course of gameplay. I noticed that some passages just have page numbers as the clickable links. I think it could be interesting if you changed these and utilized them as part of the story (like the "what do you do?" one)
This is genuinely so funny I exhaled out of my nose multiple times. I love that it doesn't take itself too seriously, the format and wording / language used works very well. I was engaged the whole time because of how random the passages and different events are (the worm?????). So good I love Gac... I think adding more drawings to some passages would make this even better
The gaining classmates' approval aspect is really interesting and fun. It gives more weight to the decisions you have to make, and doesn't just feel like mindless clicking or clicking things just for the sake of moving the story along. It adds another dimension to the game and is good for keeping players involved.
This seems fun so far! I like that there are quite a few options for rooms you can search and explore. The way that the text appears on screen generally works nicely, but for any passages that players will be seeing multiple times it starts to feel slow and repetitive (the passage where you choose which room(s) to search). I wonder if there's any way to have an option to make all the text appear at once, if a player chooses (like clicking on the screen)?
This is a really interesting concept, but I get a little confused sometimes with the point of view / who we are playing as. It looks like it starts as us being Siri, but later on it's a little less clear and seems like it changes? If there are different view points maybe find a way to differentiate them more to make the switch clear. If it is all meant to be Siri, it might just need some minor tweaks with wording.