I feel compelled to say that I didn't actually make my own font, I found it online. Just don't want to take credit for someone else's work! I agree about the readability: I kind of backed myself into a corner with some of the setup that meant I couldn't adjust the font later. I guess it's all a learning process, right? Not being able to move backwards is part of the mechanism of the original asteroids game, but I see what you mean about it not being the most fun to deal with. I definitely need to mess around with the controls so they're better to use. The sound and UI were things I had planned but never got around to, unfortunately... a week is much shorter than I anticipated. And finally, thanks so much for the bug notice: that really is a big problem!
ananymus
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Aw, I'm sorry to hear that. I had plans for sound, but I think I really bit off more than I could chew for a first real game, and finding good music/sound effects plus figuring out how to use them in Godot was just too much for me to get done in the time frame. I'll check out BFXR for that first problem for sure. Thanks for leaving a review!