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I feel compelled to say that I didn't actually make my own font, I found it online. Just don't want to take credit for someone else's work! I agree about the readability: I kind of backed myself into a corner with some of the setup that meant I couldn't adjust the font later. I guess it's all a learning process, right? Not being able to move backwards is part of the mechanism of the original asteroids game, but I see what you mean about it not being the most fun to deal with. I definitely need to mess around with the controls so they're better to use. The sound and UI were things I had planned but never got around to, unfortunately... a week is much shorter than I anticipated. And finally, thanks so much for the bug notice: that really is a big problem!

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i finished the game by it's own rules (no hydrogen free voyages ahahah),  it feels a bit repetitive due to enemies not being randomized (some even have  spawning point overlapping the ship spawn so on wave end you spawn and lose a life instantly), another issue is the margin out of the map, i get why it's there but some asteroid get stuck there and you have to blind fire to destroy them, all this to learn for maybe a post-jam update/revision?

as for the movement/control i got used to it but i have to say a more engaging one would really add something to the game

i know a week is not so long because i had to publish an unfinished game to!! so i feel you