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ancep

79
Posts
6
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7
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A member registered Jul 31, 2020 · View creator page →

Creator of

Recent community posts

Everyone is doing that! It is like they don't know my internal thoughts that I didn't tell them about. 
Thanks :)

I am bad at balance, but after like 20 tries I got it. Fun game, good job.

Nice and simple game, with a wild character controller (that fits the game well).

Good stuff.

Well done, nice game. I think if the player can click as fast as possible to fire, holding down the mouse button should do the same. Would be a nice quality of life improvement.

The player model rotates a bit weird as well. 

Was a fun zombie survival game. But such a waste of drinks.

(1 edit)

Nice concept, well executed. 

My only gripe, and it is kinda a big one, is the delay for the path to spawn. I restarted the game thinking it was broken, and nearly stopped before it finally popped up. It seems I have to wait around 5-10 seconds before I can play each level. This is far too long.

I still like the game =)

Hi Kel8Lus, the webgl build should not be (just) for downloading. You need to check the "This will play in the browser" checkmark box where you upload the file. 

I like this game, the jump wasn't the smoothest. But it was a short and sweet escape. (Also i fell into pots alot haha).

Very fast, but a clean game nonetheless. Good job.

Fun game, tough to beat. I think the agents should have a vision cone you can see (perhaps instead of the arrow indicator). Currently it is very sudden when you die. (Slower turning animation would help as well).

Agreed! 
Thank you!

Thank you!

Haha, thank you. Sadly it will be replaced soon. It is not mine, just a temporary thing. I believe it is by CodeGeorge User Profile | DeviantArt.

ahhhh nooo. I meant to add in a score UI, for while you were playing the game. Totally forgot. 

Is a fair gripe =)

Thanks for playing and for your feedback.

Solid all around. Great Great job

Nice, l like the visuals a lot, the bunny stomping around is cute. 

And the music was perfect, made it feel intense, like a bunny really went from predator to prey.

bouncy box is bouncy. 

Good game, feels clean (and at least one shelf is always in jumping range, which is obviously important).

Boxes face is great.

Souppppppppppp. Looks like you nailed what you set out to do. Good job.

Great concept, I found it difficult to make enough money to get a new 'turret' before my first turret died. That is my only complaint. Solid game. Fun graphics.

DustBuster is a cool dude. 

There is an issue where the dust balls can go off screen. Not sure that is ideal for gameplay. 
I'd like to be able to shoot a little faster, pretty big delay, DustBuster should invest in a newer model vacuum =)

Great job, looks really good, plays well. Audio reminds me of gameboy games,

Did you collaborate on a game? I don't see one on your page to try out.

I played too well, and it froze haha. 

I like the visuals. 

I think the slingshot would benefit from being a little higher up on screen.

Great job.

Nice simple matching game. Played cleanly, no issues. 

Well done! 

Jello go boing. 

Good job!

Stretchy books are the worst. Shelfy doesn't like them either. =)

Thank you!

I sacrificed cleaning up some book issues to have a restart system =)

I am not sure if rotation is the issue (but thank you for the idea, I will check it out), I think it is because I set the shelf as the parent option, so the scaling sometimes effects the child? If I knew I would have fixed it haha. 

Thank you for giving Shelfy a long happy life.

I think you are correct. Thank you for the feedback, and for playing!

Catching lets you see more of the game ;)

Thank you!

Haha, it is a little counter intuitive. 
Thank you!

(1 edit)

I needed to add in more UI to clarify how that worked. 

There are 4 waves, if you die once during a wave you get buffed, die twice on the same wave and you lose the game. 

Any time you beat a wave the enemy gets a buff. And you can now die again and receive a buff, instead of losing the game.

Thank you for your feedback.

Thank you for the feedback! 

Many thanks!

Thank you! <3

Best game is best.

(1 edit)

Each time you jump between platforms you fire your weapon. 
If you jump left or right, you fire up and down.
If you jump up or down, you fire left or right. 
Enemies will always hover between platforms so they can be hit. (They are just nice that way.)

There is a bug where some shots won't hit specific spots (downward jump specifically misses often).

You can still hit those enemies by moving to a new platform and performing the needed jump.

Hope that helps. 

As others stated the player controller was a little off. Gameplay was good though, shooting the tnt is a fun mechanic. 

Very clean game, well done.

I think the necromancer should be faster, to be more of a threat. But that is only if the game is not intended to be relaxed. =)

So many bugs haha =( 

Thanks for the feedback Xendro. A hit indicator would be a really good thing for the game for sure.

P.S (I really enjoyed your game, the buff (shop) system was similar to what I originally wanted for Renascentia.)

Thank you! 

I tested some ways to make it more clear where the projectiles were going but in the end did not have enough time. 

Thank you for playing and for the feedback!