Everyone is doing that! It is like they don't know my internal thoughts that I didn't tell them about.
Thanks :)
ancep
Creator of
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Nice concept, well executed.
My only gripe, and it is kinda a big one, is the delay for the path to spawn. I restarted the game thinking it was broken, and nearly stopped before it finally popped up. It seems I have to wait around 5-10 seconds before I can play each level. This is far too long.
I still like the game =)
Haha, thank you. Sadly it will be replaced soon. It is not mine, just a temporary thing. I believe it is by CodeGeorge User Profile | DeviantArt.
DustBuster is a cool dude.
There is an issue where the dust balls can go off screen. Not sure that is ideal for gameplay.
I'd like to be able to shoot a little faster, pretty big delay, DustBuster should invest in a newer model vacuum =)
Great job, looks really good, plays well. Audio reminds me of gameboy games,
I sacrificed cleaning up some book issues to have a restart system =)
I am not sure if rotation is the issue (but thank you for the idea, I will check it out), I think it is because I set the shelf as the parent option, so the scaling sometimes effects the child? If I knew I would have fixed it haha.
Thank you for giving Shelfy a long happy life.
I needed to add in more UI to clarify how that worked.
There are 4 waves, if you die once during a wave you get buffed, die twice on the same wave and you lose the game.
Any time you beat a wave the enemy gets a buff. And you can now die again and receive a buff, instead of losing the game.
Thank you for your feedback.
Each time you jump between platforms you fire your weapon.
If you jump left or right, you fire up and down.
If you jump up or down, you fire left or right.
Enemies will always hover between platforms so they can be hit. (They are just nice that way.)
There is a bug where some shots won't hit specific spots (downward jump specifically misses often).
You can still hit those enemies by moving to a new platform and performing the needed jump.
Hope that helps.